游戏节点配置嵌入在一个配置文件中

This commit is contained in:
2024-12-10 16:41:16 +08:00
parent 37fb40672a
commit 193fa806c2
9 changed files with 85 additions and 34 deletions

View File

@@ -3,7 +3,7 @@ package play
import (
"context"
"encoding/json"
"game-driver/config"
"game-driver/config/game"
"game-driver/internal/middleware"
"game-driver/internal/routes/play/card_pusher"
"game-driver/internal/schema"
@@ -24,8 +24,10 @@ type ResponseBody struct {
}
func PushCard(ctx context.Context) leaf.HandlerFunc {
g := (game.G).(game.ConfigPush)
devices := make([]*card_pusher.Device, 0)
for _, group := range config.C.Game.CardGroups {
for _, group := range g.CardGroups {
gv, _ := json.Marshal(group)
zap.S().Info("发卡器指针:", string(gv))