游戏节点配置嵌入在一个配置文件中
This commit is contained in:
@@ -3,7 +3,7 @@ package play
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"game-driver/config"
|
||||
"game-driver/config/game"
|
||||
"game-driver/internal/middleware"
|
||||
"game-driver/internal/routes/play/card_pusher"
|
||||
"game-driver/internal/schema"
|
||||
@@ -24,8 +24,10 @@ type ResponseBody struct {
|
||||
}
|
||||
|
||||
func PushCard(ctx context.Context) leaf.HandlerFunc {
|
||||
g := (game.G).(game.ConfigPush)
|
||||
|
||||
devices := make([]*card_pusher.Device, 0)
|
||||
for _, group := range config.C.Game.CardGroups {
|
||||
for _, group := range g.CardGroups {
|
||||
gv, _ := json.Marshal(group)
|
||||
zap.S().Info("发卡器指针:", string(gv))
|
||||
|
||||
|
||||
Reference in New Issue
Block a user