完成日志输出到文件、终端多处的处理
This commit is contained in:
@@ -4,9 +4,9 @@ import (
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/audio"
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"game-driver/pkg/logger"
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"game-driver/pkg/utils"
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"github.com/gopxl/beep/v2/speaker"
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"go.uber.org/zap"
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"sync"
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)
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@@ -17,10 +17,10 @@ func PlayBgm() leaf.HandlerFunc {
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bgm, err := utils.LinkAudio(pm.BGM)
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if err != nil {
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logger.Errorln("背景音乐数据解析异常:", err)
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zap.S().Errorln("背景音乐数据解析异常:", err)
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}
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if bgm != nil {
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logger.Infoln("背景音乐解析成功")
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zap.S().Infoln("背景音乐解析成功")
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// 等待组
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var wait sync.WaitGroup
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defer wait.Wait()
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@@ -34,13 +34,13 @@ func PlayBgm() leaf.HandlerFunc {
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go func() {
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defer wait.Done()
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logger.Infoln("开始播放背景音乐")
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defer logger.Infoln("结束背景音乐播放")
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zap.S().Infoln("开始播放背景音乐")
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defer zap.S().Infoln("结束背景音乐播放")
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ctrl, closer, e := audio.PlayBgmMP3(bgm)
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defer closer()
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if e != nil {
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logger.Errorln("播放背景音乐异常:", e)
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zap.S().Errorln("播放背景音乐异常:", e)
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return
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}
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@@ -55,7 +55,7 @@ func PlayBgm() leaf.HandlerFunc {
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}
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}()
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} else {
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logger.Errorln("背景音乐解析为空")
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zap.S().Errorln("背景音乐解析为空")
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}
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c.Next()
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@@ -4,7 +4,7 @@ import (
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"encoding/json"
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/logger"
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"go.uber.org/zap"
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)
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type JSONKey string
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@@ -17,7 +17,7 @@ func PayloadJSON[T schema.JsonModel]() leaf.HandlerFunc {
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pm := new(T)
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err := json.Unmarshal(c.Payload, pm)
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if err != nil {
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logger.Panicln("报文解析错误", err)
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zap.S().Panicln("报文解析错误", err)
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}
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leaf.WithValue[*T](c, PayloadJSONKey, pm)
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c.Next()
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@@ -2,13 +2,13 @@ package middleware
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import (
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"game-driver/leaf"
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"game-driver/pkg/logger"
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"go.uber.org/zap"
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)
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func RunLog() leaf.HandlerFunc {
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return func(c *leaf.Context) {
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logger.Infof("收到消息, topic: %s, payload: %s", c.Topic, c.Payload)
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defer logger.Infof("处理结束")
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zap.S().Infof("收到消息, topic: %s, payload: %s", c.Topic, c.Payload)
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defer zap.S().Infof("处理结束")
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c.Next()
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}
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@@ -3,8 +3,8 @@ package middleware
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import (
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/logger"
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"game-driver/pkg/relay"
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"go.uber.org/zap"
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)
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// RelayMaster 继电器中间件
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@@ -15,10 +15,10 @@ func RelayMaster(r *relay.Device) leaf.HandlerFunc {
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r.On(1)
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defer r.Off(1)
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logger.Infoln("开启电源")
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defer logger.Infoln("关闭电源")
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zap.S().Infoln("开启电源")
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defer zap.S().Infoln("关闭电源")
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} else {
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logger.Infoln("继电器未开启/不需要电源控制")
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zap.S().Infoln("继电器未开启/不需要电源控制")
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}
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c.Next()
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}
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@@ -3,7 +3,7 @@ package middleware
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import (
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"game-driver/internal/common"
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"game-driver/leaf"
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"game-driver/pkg/logger"
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"go.uber.org/zap"
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)
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// EmergencyStop 紧急停止中间件
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@@ -17,15 +17,15 @@ func EmergencyStop(stopper common.Stopper) leaf.HandlerFunc {
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// 发送结束信号
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defer close(a)
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logger.Infoln("监听停止信号")
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zap.S().Infoln("监听停止信号")
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go func() {
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defer logger.Infoln("结束停止信号监听")
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defer zap.S().Infoln("结束停止信号监听")
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select {
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case <-a:
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case <-stopper.Done():
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{
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logger.Infoln("停止信号触发")
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zap.S().Infoln("停止信号触发")
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cancel()
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leaf.WithValue[leaf.EndType](c, leaf.EndKey, leaf.EndStop)
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}
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@@ -3,8 +3,8 @@ package middleware
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import (
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/logger"
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"game-driver/pkg/tts"
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"go.uber.org/zap"
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"sync"
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"time"
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)
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@@ -40,8 +40,8 @@ func TickerAction() leaf.HandlerFunc {
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ticker := time.NewTicker(time.Second)
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defer ticker.Stop()
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logger.Infoln("开始 Ticker 计时")
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defer logger.Infoln("结束 Ticker 计时")
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zap.S().Infoln("开始 Ticker 计时")
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defer zap.S().Infoln("结束 Ticker 计时")
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for over := false; !over; {
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select {
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@@ -3,7 +3,7 @@ package middleware
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import (
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/logger"
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"go.uber.org/zap"
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"sync"
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"time"
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)
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@@ -36,15 +36,15 @@ func TimeoutOver(maxTimeout int) leaf.HandlerFunc {
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go func() {
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defer wait.Done()
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logger.Infoln("超时 Timer 监控开始")
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defer logger.Infoln("超时 Timer 监控结束")
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zap.S().Infoln("超时 Timer 监控开始")
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defer zap.S().Infoln("超时 Timer 监控结束")
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// 结束标志
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select {
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case <-a:
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case <-timer.C: // 定时器结束
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{
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logger.Infoln("超时 Timer 触发")
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zap.S().Infoln("超时 Timer 触发")
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cancel()
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leaf.WithValue[leaf.EndType](c, leaf.EndKey, leaf.EndTimer)
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}
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@@ -3,7 +3,7 @@ package middleware
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import (
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"game-driver/internal/common"
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"game-driver/leaf"
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"game-driver/pkg/logger"
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"go.uber.org/zap"
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"sync"
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)
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@@ -12,15 +12,15 @@ func Unique(stopper common.Stopper) leaf.HandlerFunc {
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var lock sync.Mutex
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return func(c *leaf.Context) {
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if !lock.TryLock() {
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logger.Infoln("尝试加锁失败,执行停止任务")
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zap.S().Infoln("尝试加锁失败,执行停止任务")
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stopper.Stop()
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lock.Lock()
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}
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logger.Infoln("加锁完成")
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zap.S().Infoln("加锁完成")
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defer func() {
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lock.Unlock()
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logger.Infoln("解锁完成")
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zap.S().Infoln("解锁完成")
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}()
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c.Next()
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