Merge branch 'main' into clean_beep

# Conflicts:
#	internal/routes/wait.go
This commit is contained in:
2025-07-09 11:58:14 +08:00
63 changed files with 2313 additions and 276 deletions

53
internal/common/pause.go Normal file
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@@ -0,0 +1,53 @@
package common
import "sync"
// CtrlWait 待机暂停控制器
type CtrlWait struct {
C chan int8
// 状态
s bool
m sync.RWMutex
}
// Pause 暂停
func (c *CtrlWait) Pause() {
c.m.RLock()
defer c.m.RUnlock()
if c.s {
c.C <- 1
}
}
// Resume 恢复
func (c *CtrlWait) Resume() {
c.m.RLock()
defer c.m.RUnlock()
if c.s {
c.C <- 0
}
}
func (c *CtrlWait) Open() {
c.m.Lock()
defer c.m.Unlock()
c.s = true
}
func (c *CtrlWait) Close() {
c.m.Lock()
defer c.m.Unlock()
c.s = false
}
// NewCtrlWait 创建一个控制等待
func NewCtrlWait() *CtrlWait {
return &CtrlWait{
C: make(chan int8),
s: false,
}
}
// PassCtrl 全局控制等待
var PassCtrl = NewCtrlWait()

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@@ -0,0 +1,59 @@
package common
import (
"context"
"sync"
)
type PauseSub struct {
ctrl *CtrlWait
items []chan int8
m sync.RWMutex
}
func (p *PauseSub) GetNew() chan int8 {
p.m.Lock()
defer p.m.Unlock()
sub := make(chan int8)
p.items = append(p.items, sub)
return sub
}
func (p *PauseSub) Close(sub chan int8) {
p.m.Lock()
defer p.m.Unlock()
close(sub)
for i, v := range p.items {
if v == sub {
p.items = append(p.items[:i], p.items[i+1:]...)
}
}
}
// Run 开始监听
func (p *PauseSub) Run(ctx context.Context) {
p.ctrl.Open()
defer p.ctrl.Close()
for {
select {
case <-ctx.Done():
return
case c := <-p.ctrl.C:
go func() {
p.m.RLock()
defer p.m.RUnlock()
for _, item := range p.items {
item <- c
}
}()
}
}
}
func NewPauseSub(c *CtrlWait) *PauseSub {
return &PauseSub{
ctrl: c,
items: make([]chan int8, 0),
}
}

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@@ -0,0 +1,18 @@
package middleware
import (
"game-driver/config"
"game-driver/leaf"
"go.uber.org/zap"
)
// Cache 缓存中间件
func Cache(cache config.Cache) leaf.HandlerFunc {
return func(c *leaf.Context) {
err := cache.Set(c.Publish)
if err != nil {
zap.S().Errorln("缓存数据失败: ", err)
}
c.Next()
}
}

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@@ -0,0 +1,15 @@
package middleware
import (
"game-driver/internal/common"
"game-driver/leaf"
)
func PauseWait(ctrl *common.CtrlWait) leaf.HandlerFunc {
return func(c *leaf.Context) {
ctrl.Pause()
defer ctrl.Resume()
c.Next()
}
}

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@@ -14,8 +14,10 @@ func SoundStart() leaf.HandlerFunc {
defer func() {
switch leaf.Value[leaf.EndType](c, leaf.EndKey) {
case leaf.EndTimer:
case leaf.End:
tts.DefaultTTS.Sound(pm.TTS.End)
case leaf.EndTimeout:
tts.DefaultTTS.Sound(pm.TTS.Timeout)
case leaf.EndStop:
tts.DefaultTTS.Sound(pm.TTS.Stop)
}

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@@ -4,6 +4,7 @@ import (
"game-driver/internal/common"
"game-driver/leaf"
"go.uber.org/zap"
"sync"
)
// EmergencyStop 紧急停止中间件
@@ -12,14 +13,21 @@ func EmergencyStop(stopper common.Stopper) leaf.HandlerFunc {
cancel := leaf.WithCancel(c)
defer stopper.Reset()
zap.S().Infoln("监听停止信号")
defer zap.S().Infoln("结束停止信号监听")
// 等待组
var wait sync.WaitGroup
defer wait.Wait()
// 结束信号通道
a := make(chan struct{})
// 发送结束信号
defer close(a)
zap.S().Infoln("监听停止信号")
wait.Add(1)
go func() {
defer zap.S().Infoln("结束停止信号监听")
defer wait.Done()
select {
case <-a:

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@@ -9,6 +9,7 @@ import (
"time"
)
// TickerAction 定时器动作,用于在指定时间点执行打印和语音播报
func TickerAction() leaf.HandlerFunc {
return func(c *leaf.Context) {
pm := leaf.Value[*schema.PlayModal](c, PayloadJSONKey)

View File

@@ -8,7 +8,7 @@ import (
"time"
)
// TimeoutOver 定时器中间件,用于定时触发屏幕打印和语音播报。 t 是语音播报实例
// TimeoutOver 超时停止
func TimeoutOver(maxTimeout int) leaf.HandlerFunc {
return func(c *leaf.Context) {
pm := leaf.Value[*schema.PlayModal](c, PayloadJSONKey)
@@ -46,7 +46,7 @@ func TimeoutOver(maxTimeout int) leaf.HandlerFunc {
{
zap.S().Infoln("超时 Timer 触发")
cancel()
leaf.WithValue[leaf.EndType](c, leaf.EndKey, leaf.EndTimer)
leaf.WithValue[leaf.EndType](c, leaf.EndKey, leaf.EndTimeout)
}
}
}()

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@@ -12,7 +12,7 @@ func Unique(stopper common.Stopper) leaf.HandlerFunc {
var lock sync.Mutex
return func(c *leaf.Context) {
if !lock.TryLock() {
zap.S().Infoln("尝试加锁失败,执行停止任务")
zap.S().Infoln("停止之前的任务,再尝试加锁")
stopper.Stop()
lock.Lock()
}

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@@ -19,11 +19,14 @@ func switchPoint(ctx context.Context, point int) leaf.HandlerFunc {
switch point {
case 2: // 镇水塔点位
return play.OnlyVideo
case 4:
// 4号点位(发卡机)
return play.PushCard(ctx)
case 5:
// 5号点位(等待插卡)
// 登龙云台(激光秀)
return play.LaserShow
case 10:
// 10号点位(发卡机)
return play.PushCard(ctx)
case 11:
// 11号点位(等待插卡)
return play.WaitCard(ctx)
default:
return play.Default

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@@ -0,0 +1,45 @@
package play
import (
"game-driver/config/game"
"game-driver/internal/middleware"
"game-driver/internal/schema"
"game-driver/leaf"
"game-driver/pkg/oscx"
"go.uber.org/zap"
"time"
)
func LaserShow(c *leaf.Context) {
cfg := (game.C).(game.LaserConfig)
payload := leaf.Value[*schema.PlayModal](c, middleware.PayloadJSONKey)
if data, ok := payload.Game["osc"].(string); ok {
zap.S().Infoln("开始播放激光秀:", data)
o := oscx.New(cfg.Host, cfg.Port)
err := o.EnableLaserOutput()
if err != nil {
zap.S().Warnln("激光打开异常:", err)
return
} else {
defer zap.S().Infoln("激光秀播放结束:", data)
defer o.DisableLaserOutput()
err = o.StartCue(data)
if err != nil {
zap.S().Warnln("播放激光节目异常:", err)
return
}
}
}
if w, ok := payload.Game["wait"]; ok {
if v, ok := w.(float64); ok {
select {
case <-c.Done():
case <-time.After(time.Duration(v) * time.Second):
}
}
}
}

View File

@@ -16,11 +16,11 @@ func OnlyVideo(c *leaf.Context) {
defer utils.BlankClose()
if url, ok := payload.Game["video"]; ok {
local, err := utils.LinkVideo(url.(string))
path, local, err := utils.LinkVideo(url.(string))
if err != nil {
zap.S().Errorln("视频文件获取异常: ", err)
return
}
_ = video.Play(c, local)
_ = video.Play(c, path, local)
}
}

View File

@@ -28,14 +28,14 @@ type ResponseBody struct {
}
func PushCard(ctx context.Context) leaf.HandlerFunc {
g := (game.G).(game.ConfigPush)
g := (game.C).(game.ConfigPush)
readers := make([]card_reader.Reader, len(g.PushGroups))
devices := make([]*card_pusher.Device, len(g.PushGroups))
for i, group := range g.PushGroups {
// 解析配置
gv, _ := json.Marshal(group)
zap.S().Info("关卡配置:", string(gv))
zap.S().Infof("关卡配置[%v]: %s", i, string(gv))
// 开始连接读卡器
if group.Read != "" {
@@ -63,7 +63,7 @@ func PushCard(ctx context.Context) leaf.HandlerFunc {
zap.S().Panicln("初始化发卡器失败: ", err)
}
// 保存读卡器和发卡器
// 保存发卡器
devices[i] = device
}
go func() {

View File

@@ -18,7 +18,7 @@ import (
)
func WaitCard(ctx context.Context) leaf.HandlerFunc {
g := (game.G).(game.ConfigWait)
g := (game.C).(game.ConfigWait)
reader, err := card_reader.NewReader(g.Addr)
if err != nil {

101
internal/routes/standby.go Normal file
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@@ -0,0 +1,101 @@
package routes
import (
"context"
"game-driver/internal/common"
"game-driver/internal/middleware"
"game-driver/internal/routes/standby"
"game-driver/internal/routes/standby_ctrl"
"game-driver/internal/schema"
"game-driver/leaf"
"github.com/go-pkgz/cronrange"
"go.uber.org/zap"
"sync"
)
// StandbyAction 待机任务支持音乐、TTS、继电器、视频、网页、投影仪、大型激光秀 ctrl
func StandbyAction(ctrl *common.CtrlWait, device *common.Device) leaf.HandlerFunc {
ps := common.NewPauseSub(ctrl)
return func(c *leaf.Context) {
payload := leaf.Value[*schema.WaitModel](c, middleware.PayloadJSONKey)
// 设定默认时间规则,ctrl
if payload.Cron == "" {
payload.Cron = "* * * *"
}
rules, err := cronrange.Parse(payload.Cron)
if err != nil {
zap.S().Errorln("解析时间规则异常: ", err)
return
}
// 等待组
var waitGroup sync.WaitGroup
defer waitGroup.Wait()
// 开启暂停监听
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
ps.Run(c)
}()
// 处理每个待机控制
handleItem := func(title string, item schema.WaitItemModel, f func(c context.Context) error) {
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
if f == nil {
return
}
f = standby_ctrl.Duration(item.Duration, f)
if f == nil {
return
}
f = standby_ctrl.Device(device, item.Lock, f)
if f == nil {
return
}
f = standby_ctrl.Interval(item.Interval, f)
if f == nil {
return
}
f = standby_ctrl.Pause(ps, item.Pause, f)
if f == nil {
return
}
f = standby_ctrl.Cron(rules, item.Cron, f)
if f == nil {
return
}
e := f(c)
if e != nil {
zap.S().Errorf("%s异常: %s\n", title, e)
}
}()
}
for _, item := range payload.Items {
switch item.Type {
case schema.WaitAudio:
handleItem("音乐待机控制", item, standby.Audio(item))
case schema.WaitTTS:
handleItem("TTS待机控制", item, standby.TTS(item))
case schema.WaitRelay:
handleItem("继电器待机控制", item, standby.Relay(item))
case schema.WaitVideo:
handleItem("视频待机控制", item, standby.Video(item))
case schema.WaitWeb:
handleItem("网页待机控制", item, standby.Web(item))
case schema.WaitPJLink:
handleItem("投影仪待机控制", item, standby.PJLink(item))
case schema.WaitLaserShow:
handleItem("大型激光秀控制", item, standby.LaserShow(item))
default:
zap.S().Infof("不支持的类型: %d\n", item.Type)
}
}
}
}

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@@ -0,0 +1,40 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/audio"
"game-driver/pkg/utils"
"github.com/gopxl/beep/v2/speaker"
"go.uber.org/zap"
)
func Audio(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
data, err := utils.LinkAudio(item.Data)
if err != nil {
return fmt.Errorf("音频数据获取异常: %w", err)
}
if data == nil {
return fmt.Errorf("音频数据获取为空")
}
zap.S().Infoln("播放待机音乐")
defer zap.S().Infoln("结束待机音乐")
ctrl, closer, e := audio.PlayBgmMP3(data)
defer closer()
if e != nil {
return fmt.Errorf("播放待机音乐异常: %w", e)
}
<-c.Done()
speaker.Lock()
ctrl.Streamer = nil
speaker.Unlock()
return nil
}
}

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@@ -0,0 +1,35 @@
package standby
import (
"context"
"fmt"
"game-driver/config/game"
"game-driver/internal/schema"
"game-driver/pkg/oscx"
"go.uber.org/zap"
)
func LaserShow(item schema.WaitItemModel) func(c context.Context) error {
cfg := (game.C).(game.LaserConfig)
return func(c context.Context) error {
zap.S().Infoln("开始播放大型激光秀")
o := oscx.New(cfg.Host, cfg.Port)
err := o.EnableLaserOutput()
if err != nil {
return fmt.Errorf("激光打开异常: %w", err)
} else {
defer zap.S().Infoln("大型激光秀播放结束:", item.Data)
defer o.DisableLaserOutput()
err = o.StartCue(item.Data)
if err != nil {
return fmt.Errorf("播放大型激光节目异常: %w", err)
}
}
<-c.Done()
return nil
}
}

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@@ -0,0 +1,49 @@
package standby
import (
"context"
"fmt"
"game-driver/config/wait"
"game-driver/internal/schema"
"game-driver/pkg/pjlink"
"go.uber.org/zap"
"time"
)
func PJLink(_ schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
cfg := (wait.C).(wait.PJLink)
pjc := pjlink.NewClient(cfg.Ip, cfg.Port, cfg.Password, cfg.Id)
zap.S().Infoln("打开待机投影仪")
resp, err := pjc.PowerOnSync()
if err != nil {
return fmt.Errorf("打开投影仪异常: %w", err)
}
zap.S().Infoln("打开投影仪结果:", resp)
run := true
for run {
select {
case <-c.Done():
zap.S().Infoln("关闭待机投影仪")
resp, err = pjc.PowerOffSync()
if err != nil {
return fmt.Errorf("关闭投影仪异常: %w", err)
}
zap.S().Infoln("关闭投影仪结果:", resp)
run = false
break
case <-time.After(time.Minute * 30):
zap.S().Infoln("轮询待机投影仪")
resp, err = pjc.PowerOnSync()
if err != nil {
return fmt.Errorf("轮询投影仪异常: %w", err)
}
zap.S().Infoln("轮询投影仪结果:", resp)
}
}
return nil
}
}

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@@ -0,0 +1,28 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/relay"
"go.uber.org/zap"
)
func Relay(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
r, err := relay.New(item.Data)
if err != nil {
return fmt.Errorf("继电器初始化异常: %w", err)
}
defer r.Close()
zap.S().Infoln("待机继电器供电")
defer zap.S().Infoln("待机继电器断电")
_ = r.On(0)
<-c.Done()
_ = r.Off(0)
return nil
}
}

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@@ -0,0 +1,26 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/audio"
"game-driver/pkg/tts"
"go.uber.org/zap"
)
func TTS(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
reader, err := tts.DefaultTTS.Get(item.Data)
if err != nil {
return fmt.Errorf("语音合成异常: %w", err)
}
zap.S().Infoln("播放待机 TTS 语音")
defer zap.S().Infoln("结束待机 TTS 语音")
audio.PlayWav(c, reader)
return nil
}
}

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@@ -0,0 +1,31 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/utils"
"game-driver/pkg/video"
"go.uber.org/zap"
)
func Video(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
path, local, err := utils.LinkVideo(item.Data)
if err != nil {
return fmt.Errorf("视频文件获取异常: %w", err)
}
zap.S().Infoln("播放待机视频")
defer zap.S().Infoln("结束待机视频")
utils.BlankOpen()
defer utils.BlankClose()
err = video.Play(c, path, local)
if err != nil {
return fmt.Errorf("视频播放异常: %w", err)
}
return nil
}
}

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@@ -0,0 +1,22 @@
package standby
import (
"context"
"game-driver/internal/schema"
"game-driver/pkg/browser"
"game-driver/pkg/utils"
"go.uber.org/zap"
)
func Web(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
zap.S().Infoln("打开待机网页")
// 控制背光
utils.BlankOpen()
defer utils.BlankClose()
browser.OpenApp(c, item.Data)
return nil
}
}

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@@ -0,0 +1,94 @@
package standby_ctrl
import (
"context"
"github.com/go-pkgz/cronrange"
"go.uber.org/zap"
"sync"
"time"
)
// Cron 时间控制器
func Cron(rootRules []cronrange.Rule, cron string, play func(c context.Context) error) func(c context.Context) error {
// 设定默认时间规则
if cron == "" {
cron = "* * * *"
}
rules, err := cronrange.Parse(cron)
if err != nil {
zap.S().Errorln("解析时间规则异常: ", err)
return nil
}
return func(c context.Context) error {
a := make(chan bool)
defer close(a)
zap.S().Infoln("待机时间控制器")
defer zap.S().Infoln("待机时间控制器结束")
// 等待组
var waitGroup sync.WaitGroup
defer waitGroup.Wait()
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
for {
select {
case <-c.Done():
return
case <-ticker.C:
if cronrange.Match(rules, time.Now()) && cronrange.Match(rootRules, time.Now()) {
a <- true
} else {
a <- false
}
}
}
}()
var cancel context.CancelFunc
var m sync.Mutex
for {
select {
case <-c.Done():
if cancel != nil {
cancel()
cancel = nil
}
return nil
case r := <-a:
if r {
if ok := m.TryLock(); ok {
ctx, cc := context.WithCancel(context.TODO())
cancel = cc
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
defer m.Unlock()
defer func() { cancel = nil }()
err := play(ctx)
if err != nil {
zap.S().Errorln("执行动作异常: ", err)
select {
case <-ctx.Done():
return
case <-time.After(time.Minute):
}
}
}()
}
} else if cancel != nil {
cancel()
cancel = nil
}
}
}
}
}

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@@ -0,0 +1,22 @@
package standby_ctrl
import (
"context"
"game-driver/internal/common"
"go.uber.org/zap"
)
// Device 设备锁定控制器
func Device(d *common.Device, lock bool, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
if lock {
zap.S().Infoln("待机任务锁定设备")
defer zap.S().Infoln("待机任务解锁设备")
d.Lock()
defer d.Unlock()
}
return play(c)
}
}

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@@ -0,0 +1,23 @@
package standby_ctrl
import (
"context"
"go.uber.org/zap"
"time"
)
// Duration 持续时长控制器
func Duration(duration int64, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
zap.S().Infoln("待机持续时长控制器: ", duration)
defer zap.S().Infoln("待机持续时长控制器结束: ", duration)
if duration > 0 {
ctx, cancel := context.WithTimeout(c, time.Duration(duration)*time.Second)
defer cancel()
c = ctx
}
return play(c)
}
}

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@@ -0,0 +1,35 @@
package standby_ctrl
import (
"context"
"go.uber.org/zap"
"time"
)
// Interval 循环间隔控制器
func Interval(interval int64, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
zap.S().Infoln("待机间隔控制器: ", interval)
defer zap.S().Infoln("待机间隔控制器结束: ", interval)
for {
err := play(c)
if err != nil {
zap.S().Errorln("执行后续操作异常: ", err)
}
if interval > 0 {
select {
case <-c.Done():
return nil
case <-time.After(time.Duration(interval) * time.Second):
}
} else {
select {
case <-c.Done():
return nil
default:
}
}
}
}
}

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@@ -0,0 +1,64 @@
package standby_ctrl
import (
"context"
"game-driver/internal/common"
"go.uber.org/zap"
"sync"
)
// Pause 暂停控制器
func Pause(ps *common.PauseSub, isPause bool, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
var cancel context.CancelFunc
run := true
if isPause {
zap.S().Infoln("待机暂停控制器")
defer zap.S().Infoln("待机暂停控制器结束")
p := ps.GetNew()
defer ps.Close(p)
// 等待组
var wait sync.WaitGroup
defer wait.Wait()
wait.Add(1)
go func() {
defer wait.Done()
for {
select {
case <-c.Done():
return
case v := <-p:
if v == 1 {
zap.S().Infoln("待机控制器 Pause 触发")
run = false
cancel()
} else {
zap.S().Infoln("待机控制器 Resume 触发")
run = true
}
}
}
}()
}
for {
select {
case <-c.Done():
return nil
default:
if run {
nc, cc := context.WithCancel(c)
cancel = cc
err := play(nc)
if err != nil {
zap.S().Infoln("执行后续操作异常: ", err)
}
}
}
}
}
}

View File

@@ -6,10 +6,11 @@ type TTSTimer struct {
}
type TTSModal struct {
Start string `json:"start"`
End string `json:"end"`
Stop string `json:"stop"`
Timer []TTSTimer `json:"timer"`
Start string `json:"start"`
End string `json:"end"`
Stop string `json:"stop"`
Timeout string `json:"timeout"`
Timer []TTSTimer `json:"timer"`
}
type PrintModal struct {

View File

@@ -8,22 +8,22 @@ const (
WaitTTS
WaitRelay
WaitWeb
WaitPJLink
WaitLaserShow
)
type TimeModel struct {
Start int64 `json:"start"`
End int64 `json:"end"`
}
type WaitItemModel struct {
TimeModel
Type WaitType `json:"type"`
Data string `json:"data"`
Interval int64 `json:"interval"`
Cron string `json:"cron"` // 时间规则
Type WaitType `json:"type"` // 类型
Data string `json:"data"` // 执行数据
Duration int64 `json:"duration"` // 持续时长
Interval int64 `json:"interval"` // 间隔时间
Pause bool `json:"pause"` // 是否暂停
Lock bool `json:"lock"` // 是否锁定
}
type WaitModel struct {
JsonModel
TimeModel
Cron string `json:"cron"`
Items []WaitItemModel `json:"items"`
}

View File

@@ -13,14 +13,17 @@ import (
"game-driver/pkg/relay"
"game-driver/pkg/tts"
"game-driver/pkg/utils"
"github.com/eclipse/paho.golang/autopaho"
"github.com/eclipse/paho.golang/paho"
"go.uber.org/zap"
"log"
"net"
"net/url"
"os"
"os/signal"
"syscall"
"time"
"github.com/eclipse/paho.golang/autopaho"
"github.com/eclipse/paho.golang/paho"
"go.uber.org/zap"
)
func buildMqtt(c config.MqttConfig, r *leaf.Engine, subTopics ...string) autopaho.ClientConfig {
@@ -38,6 +41,7 @@ func buildMqtt(c config.MqttConfig, r *leaf.Engine, subTopics ...string) autopah
mqttConfig := autopaho.ClientConfig{
ServerUrls: []*url.URL{u},
KeepAlive: 20,
ConnectPassword: []byte(c.Password),
CleanStartOnInitialConnection: false,
SessionExpiryInterval: 60,
OnConnectionUp: func(cm *autopaho.ConnectionManager, _ *paho.Connack) {
@@ -54,7 +58,7 @@ func buildMqtt(c config.MqttConfig, r *leaf.Engine, subTopics ...string) autopah
zap.S().Infof("MQTT 连接异常: %s\n", err)
},
ClientConfig: paho.ClientConfig{
ClientID: "TestSubscriber",
ClientID: c.ClientID,
OnPublishReceived: []func(paho.PublishReceived) (bool, error){
func(pr paho.PublishReceived) (bool, error) {
r.Route(pr.Packet.Packet())
@@ -76,10 +80,29 @@ func buildMqtt(c config.MqttConfig, r *leaf.Engine, subTopics ...string) autopah
}
func Run() {
logger.InitLogger()
cls, err := logger.NewTenCls(fmt.Sprintf("game-driver-%s-%v", config.C.Location, config.C.Point))
if err != nil {
log.Println("初始化腾讯云日志服务异常: ", err)
}
cls.Start()
defer cls.Close()
logger.InitProLogger(cls)
//logger.InitDevLogger()
// 应用退出时刷新所有缓冲日志
defer logger.Sync()
// 获取当前IP并打印当前IP
addrs, err := net.InterfaceAddrs()
if err != nil {
log.Panicln("网络连接异常: ", err)
}
zap.S().Infoln("当前IP: ", addrs)
// 启动时关闭屏幕
utils.BlankClose()
topicPrefix := fmt.Sprintf("server/%s/%v/", config.C.Location, config.C.Point)
publishTopic := fmt.Sprintf("device/%s/%v/status", config.C.Location, config.C.Point)
@@ -88,23 +111,13 @@ func Run() {
router := leaf.Default(ctx)
log, _ := zap.NewStdLogAt(zap.L(), zap.DebugLevel)
router.SetDebugLogger(log)
logAt, _ := zap.NewStdLogAt(zap.L(), zap.DebugLevel)
router.SetDebugLogger(logAt)
router.DefaultHandler(func(c *leaf.Context) {
zap.S().Infof("未处理消息topic: %s\n payload: %s\n", c.Topic, c.Payload)
})
// 构建 MQTT 连接
mqttBuild := buildMqtt(config.C.Mqtt, router, topicPrefix+"#")
// 连接 MQTT
cm, err := autopaho.NewConnection(ctx, mqttBuild)
if err != nil {
zap.S().Panicln("连接 MQTT 异常: ", err)
}
utils.GlobalMqttClient = cm
// 构建语音合成对象
tts.DefaultTTS = tts.New(ctx, config.C.Aliyun)
@@ -113,7 +126,7 @@ func Run() {
if config.C.Relay != "" {
r, err = relay.New(config.C.Relay)
if err != nil {
zap.S().Panicln("继电器连接异常: ", err)
zap.S().Errorln("继电器连接异常: ", err)
}
defer r.Close()
}
@@ -128,6 +141,7 @@ func Run() {
middleware.RunLog(),
middleware.PayloadJSON[schema.PlayModal](),
middleware.DeviceLock(device),
middleware.PauseWait(common.PassCtrl),
middleware.EmergencyStop(common.GlobalStopper),
middleware.SoundStart(),
middleware.RelayMaster(r),
@@ -140,9 +154,10 @@ func Run() {
router.RegisterHandler(topicPrefix+"wait",
middleware.RunLog(),
middleware.PayloadJSON[schema.WaitModel](),
middleware.Cache(config.C.StandbyCache),
middleware.Unique(common.GlobalBgStopper),
middleware.EmergencyStop(common.GlobalBgStopper),
routes.WaitAction,
routes.StandbyAction(common.PassCtrl, device),
)
// 处理指令
router.RegisterHandler(topicPrefix+"command",
@@ -150,10 +165,26 @@ func Run() {
routes.Command(device),
)
// 从缓存中读取待机报文,如果存在则直接执行
publish, err := config.C.StandbyCache.Get()
if err != nil {
zap.S().Infoln("读取待机缓存失败: ", err)
} else {
router.HandlerRun(topicPrefix+"wait", publish)
}
// 构建 MQTT 连接
mqttBuild := buildMqtt(config.C.Mqtt, router, topicPrefix+"#")
// 开始连接 MQTT
cm, err := autopaho.NewConnection(ctx, mqttBuild)
if err != nil {
zap.S().Panicln("创建 MQTT 连接器异常: ", err)
}
utils.GlobalMqttClient = cm
// 启动完成发送一次设备状态
device.PublishStatus()
// 启动完成关闭屏幕
utils.BlankClose()
sig := make(chan os.Signal, 1)
signal.Notify(sig, os.Interrupt, syscall.SIGTERM)
@@ -166,6 +197,9 @@ func Run() {
if e := cm.Disconnect(ctx); e != nil {
zap.S().Errorln("断开连接异常", e)
}
if e := router.Disconnect(ctx); e != nil {
zap.S().Errorln("停止所以任务超时", e)
}
zap.S().Infoln("关闭完成")
}