Merge branch 'main' into clean_beep

# Conflicts:
#	internal/routes/wait.go
This commit is contained in:
2025-07-09 11:58:14 +08:00
63 changed files with 2313 additions and 276 deletions

View File

@@ -19,11 +19,14 @@ func switchPoint(ctx context.Context, point int) leaf.HandlerFunc {
switch point {
case 2: // 镇水塔点位
return play.OnlyVideo
case 4:
// 4号点位(发卡机)
return play.PushCard(ctx)
case 5:
// 5号点位(等待插卡)
// 登龙云台(激光秀)
return play.LaserShow
case 10:
// 10号点位(发卡机)
return play.PushCard(ctx)
case 11:
// 11号点位(等待插卡)
return play.WaitCard(ctx)
default:
return play.Default

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@@ -0,0 +1,45 @@
package play
import (
"game-driver/config/game"
"game-driver/internal/middleware"
"game-driver/internal/schema"
"game-driver/leaf"
"game-driver/pkg/oscx"
"go.uber.org/zap"
"time"
)
func LaserShow(c *leaf.Context) {
cfg := (game.C).(game.LaserConfig)
payload := leaf.Value[*schema.PlayModal](c, middleware.PayloadJSONKey)
if data, ok := payload.Game["osc"].(string); ok {
zap.S().Infoln("开始播放激光秀:", data)
o := oscx.New(cfg.Host, cfg.Port)
err := o.EnableLaserOutput()
if err != nil {
zap.S().Warnln("激光打开异常:", err)
return
} else {
defer zap.S().Infoln("激光秀播放结束:", data)
defer o.DisableLaserOutput()
err = o.StartCue(data)
if err != nil {
zap.S().Warnln("播放激光节目异常:", err)
return
}
}
}
if w, ok := payload.Game["wait"]; ok {
if v, ok := w.(float64); ok {
select {
case <-c.Done():
case <-time.After(time.Duration(v) * time.Second):
}
}
}
}

View File

@@ -16,11 +16,11 @@ func OnlyVideo(c *leaf.Context) {
defer utils.BlankClose()
if url, ok := payload.Game["video"]; ok {
local, err := utils.LinkVideo(url.(string))
path, local, err := utils.LinkVideo(url.(string))
if err != nil {
zap.S().Errorln("视频文件获取异常: ", err)
return
}
_ = video.Play(c, local)
_ = video.Play(c, path, local)
}
}

View File

@@ -28,14 +28,14 @@ type ResponseBody struct {
}
func PushCard(ctx context.Context) leaf.HandlerFunc {
g := (game.G).(game.ConfigPush)
g := (game.C).(game.ConfigPush)
readers := make([]card_reader.Reader, len(g.PushGroups))
devices := make([]*card_pusher.Device, len(g.PushGroups))
for i, group := range g.PushGroups {
// 解析配置
gv, _ := json.Marshal(group)
zap.S().Info("关卡配置:", string(gv))
zap.S().Infof("关卡配置[%v]: %s", i, string(gv))
// 开始连接读卡器
if group.Read != "" {
@@ -63,7 +63,7 @@ func PushCard(ctx context.Context) leaf.HandlerFunc {
zap.S().Panicln("初始化发卡器失败: ", err)
}
// 保存读卡器和发卡器
// 保存发卡器
devices[i] = device
}
go func() {

View File

@@ -18,7 +18,7 @@ import (
)
func WaitCard(ctx context.Context) leaf.HandlerFunc {
g := (game.G).(game.ConfigWait)
g := (game.C).(game.ConfigWait)
reader, err := card_reader.NewReader(g.Addr)
if err != nil {

101
internal/routes/standby.go Normal file
View File

@@ -0,0 +1,101 @@
package routes
import (
"context"
"game-driver/internal/common"
"game-driver/internal/middleware"
"game-driver/internal/routes/standby"
"game-driver/internal/routes/standby_ctrl"
"game-driver/internal/schema"
"game-driver/leaf"
"github.com/go-pkgz/cronrange"
"go.uber.org/zap"
"sync"
)
// StandbyAction 待机任务支持音乐、TTS、继电器、视频、网页、投影仪、大型激光秀 ctrl
func StandbyAction(ctrl *common.CtrlWait, device *common.Device) leaf.HandlerFunc {
ps := common.NewPauseSub(ctrl)
return func(c *leaf.Context) {
payload := leaf.Value[*schema.WaitModel](c, middleware.PayloadJSONKey)
// 设定默认时间规则,ctrl
if payload.Cron == "" {
payload.Cron = "* * * *"
}
rules, err := cronrange.Parse(payload.Cron)
if err != nil {
zap.S().Errorln("解析时间规则异常: ", err)
return
}
// 等待组
var waitGroup sync.WaitGroup
defer waitGroup.Wait()
// 开启暂停监听
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
ps.Run(c)
}()
// 处理每个待机控制
handleItem := func(title string, item schema.WaitItemModel, f func(c context.Context) error) {
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
if f == nil {
return
}
f = standby_ctrl.Duration(item.Duration, f)
if f == nil {
return
}
f = standby_ctrl.Device(device, item.Lock, f)
if f == nil {
return
}
f = standby_ctrl.Interval(item.Interval, f)
if f == nil {
return
}
f = standby_ctrl.Pause(ps, item.Pause, f)
if f == nil {
return
}
f = standby_ctrl.Cron(rules, item.Cron, f)
if f == nil {
return
}
e := f(c)
if e != nil {
zap.S().Errorf("%s异常: %s\n", title, e)
}
}()
}
for _, item := range payload.Items {
switch item.Type {
case schema.WaitAudio:
handleItem("音乐待机控制", item, standby.Audio(item))
case schema.WaitTTS:
handleItem("TTS待机控制", item, standby.TTS(item))
case schema.WaitRelay:
handleItem("继电器待机控制", item, standby.Relay(item))
case schema.WaitVideo:
handleItem("视频待机控制", item, standby.Video(item))
case schema.WaitWeb:
handleItem("网页待机控制", item, standby.Web(item))
case schema.WaitPJLink:
handleItem("投影仪待机控制", item, standby.PJLink(item))
case schema.WaitLaserShow:
handleItem("大型激光秀控制", item, standby.LaserShow(item))
default:
zap.S().Infof("不支持的类型: %d\n", item.Type)
}
}
}
}

View File

@@ -0,0 +1,40 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/audio"
"game-driver/pkg/utils"
"github.com/gopxl/beep/v2/speaker"
"go.uber.org/zap"
)
func Audio(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
data, err := utils.LinkAudio(item.Data)
if err != nil {
return fmt.Errorf("音频数据获取异常: %w", err)
}
if data == nil {
return fmt.Errorf("音频数据获取为空")
}
zap.S().Infoln("播放待机音乐")
defer zap.S().Infoln("结束待机音乐")
ctrl, closer, e := audio.PlayBgmMP3(data)
defer closer()
if e != nil {
return fmt.Errorf("播放待机音乐异常: %w", e)
}
<-c.Done()
speaker.Lock()
ctrl.Streamer = nil
speaker.Unlock()
return nil
}
}

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@@ -0,0 +1,35 @@
package standby
import (
"context"
"fmt"
"game-driver/config/game"
"game-driver/internal/schema"
"game-driver/pkg/oscx"
"go.uber.org/zap"
)
func LaserShow(item schema.WaitItemModel) func(c context.Context) error {
cfg := (game.C).(game.LaserConfig)
return func(c context.Context) error {
zap.S().Infoln("开始播放大型激光秀")
o := oscx.New(cfg.Host, cfg.Port)
err := o.EnableLaserOutput()
if err != nil {
return fmt.Errorf("激光打开异常: %w", err)
} else {
defer zap.S().Infoln("大型激光秀播放结束:", item.Data)
defer o.DisableLaserOutput()
err = o.StartCue(item.Data)
if err != nil {
return fmt.Errorf("播放大型激光节目异常: %w", err)
}
}
<-c.Done()
return nil
}
}

View File

@@ -0,0 +1,49 @@
package standby
import (
"context"
"fmt"
"game-driver/config/wait"
"game-driver/internal/schema"
"game-driver/pkg/pjlink"
"go.uber.org/zap"
"time"
)
func PJLink(_ schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
cfg := (wait.C).(wait.PJLink)
pjc := pjlink.NewClient(cfg.Ip, cfg.Port, cfg.Password, cfg.Id)
zap.S().Infoln("打开待机投影仪")
resp, err := pjc.PowerOnSync()
if err != nil {
return fmt.Errorf("打开投影仪异常: %w", err)
}
zap.S().Infoln("打开投影仪结果:", resp)
run := true
for run {
select {
case <-c.Done():
zap.S().Infoln("关闭待机投影仪")
resp, err = pjc.PowerOffSync()
if err != nil {
return fmt.Errorf("关闭投影仪异常: %w", err)
}
zap.S().Infoln("关闭投影仪结果:", resp)
run = false
break
case <-time.After(time.Minute * 30):
zap.S().Infoln("轮询待机投影仪")
resp, err = pjc.PowerOnSync()
if err != nil {
return fmt.Errorf("轮询投影仪异常: %w", err)
}
zap.S().Infoln("轮询投影仪结果:", resp)
}
}
return nil
}
}

View File

@@ -0,0 +1,28 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/relay"
"go.uber.org/zap"
)
func Relay(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
r, err := relay.New(item.Data)
if err != nil {
return fmt.Errorf("继电器初始化异常: %w", err)
}
defer r.Close()
zap.S().Infoln("待机继电器供电")
defer zap.S().Infoln("待机继电器断电")
_ = r.On(0)
<-c.Done()
_ = r.Off(0)
return nil
}
}

View File

@@ -0,0 +1,26 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/audio"
"game-driver/pkg/tts"
"go.uber.org/zap"
)
func TTS(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
reader, err := tts.DefaultTTS.Get(item.Data)
if err != nil {
return fmt.Errorf("语音合成异常: %w", err)
}
zap.S().Infoln("播放待机 TTS 语音")
defer zap.S().Infoln("结束待机 TTS 语音")
audio.PlayWav(c, reader)
return nil
}
}

View File

@@ -0,0 +1,31 @@
package standby
import (
"context"
"fmt"
"game-driver/internal/schema"
"game-driver/pkg/utils"
"game-driver/pkg/video"
"go.uber.org/zap"
)
func Video(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
path, local, err := utils.LinkVideo(item.Data)
if err != nil {
return fmt.Errorf("视频文件获取异常: %w", err)
}
zap.S().Infoln("播放待机视频")
defer zap.S().Infoln("结束待机视频")
utils.BlankOpen()
defer utils.BlankClose()
err = video.Play(c, path, local)
if err != nil {
return fmt.Errorf("视频播放异常: %w", err)
}
return nil
}
}

View File

@@ -0,0 +1,22 @@
package standby
import (
"context"
"game-driver/internal/schema"
"game-driver/pkg/browser"
"game-driver/pkg/utils"
"go.uber.org/zap"
)
func Web(item schema.WaitItemModel) func(c context.Context) error {
return func(c context.Context) error {
zap.S().Infoln("打开待机网页")
// 控制背光
utils.BlankOpen()
defer utils.BlankClose()
browser.OpenApp(c, item.Data)
return nil
}
}

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@@ -0,0 +1,94 @@
package standby_ctrl
import (
"context"
"github.com/go-pkgz/cronrange"
"go.uber.org/zap"
"sync"
"time"
)
// Cron 时间控制器
func Cron(rootRules []cronrange.Rule, cron string, play func(c context.Context) error) func(c context.Context) error {
// 设定默认时间规则
if cron == "" {
cron = "* * * *"
}
rules, err := cronrange.Parse(cron)
if err != nil {
zap.S().Errorln("解析时间规则异常: ", err)
return nil
}
return func(c context.Context) error {
a := make(chan bool)
defer close(a)
zap.S().Infoln("待机时间控制器")
defer zap.S().Infoln("待机时间控制器结束")
// 等待组
var waitGroup sync.WaitGroup
defer waitGroup.Wait()
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
for {
select {
case <-c.Done():
return
case <-ticker.C:
if cronrange.Match(rules, time.Now()) && cronrange.Match(rootRules, time.Now()) {
a <- true
} else {
a <- false
}
}
}
}()
var cancel context.CancelFunc
var m sync.Mutex
for {
select {
case <-c.Done():
if cancel != nil {
cancel()
cancel = nil
}
return nil
case r := <-a:
if r {
if ok := m.TryLock(); ok {
ctx, cc := context.WithCancel(context.TODO())
cancel = cc
waitGroup.Add(1)
go func() {
defer waitGroup.Done()
defer m.Unlock()
defer func() { cancel = nil }()
err := play(ctx)
if err != nil {
zap.S().Errorln("执行动作异常: ", err)
select {
case <-ctx.Done():
return
case <-time.After(time.Minute):
}
}
}()
}
} else if cancel != nil {
cancel()
cancel = nil
}
}
}
}
}

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@@ -0,0 +1,22 @@
package standby_ctrl
import (
"context"
"game-driver/internal/common"
"go.uber.org/zap"
)
// Device 设备锁定控制器
func Device(d *common.Device, lock bool, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
if lock {
zap.S().Infoln("待机任务锁定设备")
defer zap.S().Infoln("待机任务解锁设备")
d.Lock()
defer d.Unlock()
}
return play(c)
}
}

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@@ -0,0 +1,23 @@
package standby_ctrl
import (
"context"
"go.uber.org/zap"
"time"
)
// Duration 持续时长控制器
func Duration(duration int64, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
zap.S().Infoln("待机持续时长控制器: ", duration)
defer zap.S().Infoln("待机持续时长控制器结束: ", duration)
if duration > 0 {
ctx, cancel := context.WithTimeout(c, time.Duration(duration)*time.Second)
defer cancel()
c = ctx
}
return play(c)
}
}

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@@ -0,0 +1,35 @@
package standby_ctrl
import (
"context"
"go.uber.org/zap"
"time"
)
// Interval 循环间隔控制器
func Interval(interval int64, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
zap.S().Infoln("待机间隔控制器: ", interval)
defer zap.S().Infoln("待机间隔控制器结束: ", interval)
for {
err := play(c)
if err != nil {
zap.S().Errorln("执行后续操作异常: ", err)
}
if interval > 0 {
select {
case <-c.Done():
return nil
case <-time.After(time.Duration(interval) * time.Second):
}
} else {
select {
case <-c.Done():
return nil
default:
}
}
}
}
}

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@@ -0,0 +1,64 @@
package standby_ctrl
import (
"context"
"game-driver/internal/common"
"go.uber.org/zap"
"sync"
)
// Pause 暂停控制器
func Pause(ps *common.PauseSub, isPause bool, play func(c context.Context) error) func(c context.Context) error {
return func(c context.Context) error {
var cancel context.CancelFunc
run := true
if isPause {
zap.S().Infoln("待机暂停控制器")
defer zap.S().Infoln("待机暂停控制器结束")
p := ps.GetNew()
defer ps.Close(p)
// 等待组
var wait sync.WaitGroup
defer wait.Wait()
wait.Add(1)
go func() {
defer wait.Done()
for {
select {
case <-c.Done():
return
case v := <-p:
if v == 1 {
zap.S().Infoln("待机控制器 Pause 触发")
run = false
cancel()
} else {
zap.S().Infoln("待机控制器 Resume 触发")
run = true
}
}
}
}()
}
for {
select {
case <-c.Done():
return nil
default:
if run {
nc, cc := context.WithCancel(c)
cancel = cc
err := play(nc)
if err != nil {
zap.S().Infoln("执行后续操作异常: ", err)
}
}
}
}
}
}