初步完成龙台的读卡逻辑
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@@ -1,4 +1,4 @@
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package card_device
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package card_pusher
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import (
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"fmt"
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@@ -1,4 +1,4 @@
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package card_device
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package card_pusher
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type LineGroup struct {
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Name string
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@@ -1,4 +1,4 @@
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package card_device
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package card_pusher
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import (
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"strconv"
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@@ -5,7 +5,7 @@ import (
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"encoding/json"
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"game-driver/config"
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"game-driver/internal/middleware"
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"game-driver/internal/routes/play/card_device"
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"game-driver/internal/routes/play/card_pusher"
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/utils"
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@@ -16,19 +16,20 @@ import (
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)
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type ResponseBody struct {
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Empty int `json:"empty"`
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Error int `json:"error"`
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OutOk int `json:"out_ok"`
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num int
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CardId string `json:"card_id"`
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Empty int `json:"empty"`
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Error int `json:"error"`
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OutOk int `json:"out_ok"`
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num int
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}
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func PushCard(ctx context.Context) leaf.HandlerFunc {
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devices := make([]*card_device.Device, 0)
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devices := make([]*card_pusher.Device, 0)
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for _, group := range config.C.Game.CardGroups {
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gv, _ := json.Marshal(group)
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zap.S().Info("发卡器指针:", string(gv))
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device, err := card_device.New(group)
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device, err := card_pusher.New(group)
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if err != nil {
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zap.S().Panicln("初始化发卡器失败: ", err)
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}
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@@ -1,44 +1,109 @@
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package play
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import (
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"context"
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"game-driver/internal/middleware"
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/card_reader"
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"game-driver/pkg/channel"
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"game-driver/pkg/tts"
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"go.uber.org/zap"
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"sync"
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"time"
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)
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func WaitCard(c *leaf.Context) {
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payload := leaf.Value[*schema.PlayModal](c, middleware.PayloadJSONKey)
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var waitCard time.Duration
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if a, ok := payload.Game["wait_card"]; ok {
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if v, ok := a.(float64); ok {
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waitCard = time.Duration(v)
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}
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func WaitCard(ctx context.Context) leaf.HandlerFunc {
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reader, err := card_reader.NewReader("rtu:///dev/ttyUSB0")
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if err != nil {
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zap.S().Panicln("读卡器串口连接失败", err)
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}
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// 等待组
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var wait sync.WaitGroup
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defer wait.Wait()
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a := make(chan string)
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defer close(a)
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wait.Add(1)
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go func() {
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defer wait.Done()
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//TODO: 模拟卡片 3s 插入
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time.Sleep(3 * time.Second)
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a <- "卡片数据"
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<-ctx.Done()
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_ = reader.Close()
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}()
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select {
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case <-c.Done():
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case <-time.After(waitCard * time.Second):
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case _, ok := <-a: // 等待卡片插入
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if ok { // 非关闭信号
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Default(c)
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err = reader.Init()
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if err != nil {
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zap.S().Panicln("读卡器初始化失败", err)
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}
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return func(c *leaf.Context) {
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payload := leaf.Value[*schema.PlayModal](c, middleware.PayloadJSONKey)
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// 读取卡片等待时间
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var waitCard time.Duration
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if a, ok := payload.Game["wait_card"]; ok {
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if v, ok := a.(float64); ok {
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waitCard = time.Duration(v)
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}
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}
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// 卡片ID预期值
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var cardId string
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if a, ok := payload.Game["card_id"]; ok {
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if v, ok := a.(string); ok {
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cardId = v
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}
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}
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// 卡片比对成功语音内容
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var cardOk string
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if a, ok := payload.Game["card_ok"]; ok {
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if v, ok := a.(string); ok {
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cardOk = v
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}
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}
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// 卡片比对失败语音内容
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var cardError string
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if a, ok := payload.Game["card_error"]; ok {
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if v, ok := a.(string); ok {
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cardError = v
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}
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}
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// 等待组
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var wait sync.WaitGroup
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defer wait.Wait()
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// 卡片信息通道
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cardInfo := channel.NewClosed[string]()
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defer cardInfo.Close()
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// 结束信号通道
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cc, cancel := context.WithCancel(context.TODO())
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defer cancel()
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wait.Add(1)
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go func() {
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defer wait.Done()
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reader.OnCardInfo(cc, func(info card_reader.CardInfo) {
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cardInfo.Send(info.ID)
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})
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}()
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// 多次读取,直到读取到正确的卡片
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for isNeed := true; isNeed; {
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isNeed = false
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select {
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case <-c.Done():
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case <-time.After(waitCard * time.Second):
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case id, ok := <-cardInfo.Data(): // 等待卡片插入
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if ok { // 非关闭信号
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// 比对卡号是否正确,不正确则重新读取
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if cardId != id {
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zap.S().Infof("读取到卡片数据%q,与预期卡片数据%q不一致", id, cardId)
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// 播报错误提示
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tts.DefaultTTS.Sound(cardError)
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isNeed = true
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break
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}
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// 播报恭喜语音
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tts.DefaultTTS.Sound(cardOk)
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//TODO: 打开炫酷光效
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zap.S().Infof("读取到卡片数据%q,开始打开炫酷光效", id)
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Default(c)
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}
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}
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}
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}
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}
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