优化逻辑

This commit is contained in:
2025-03-13 19:18:10 +08:00
parent 7a07f39f1b
commit 4189705922
14 changed files with 185 additions and 37 deletions

View File

@@ -0,0 +1,35 @@
package standby
import (
"context"
"fmt"
"game-driver/config/game"
"game-driver/internal/schema"
"game-driver/pkg/oscx"
"go.uber.org/zap"
)
func LaserShow(item schema.WaitItemModel) func(c context.Context) error {
cfg := (game.C).(game.LaserConfig)
return func(c context.Context) error {
zap.S().Infoln("开始播放大型激光秀")
o := oscx.New(cfg.Host, cfg.Port)
err := o.EnableLaserOutput()
if err != nil {
return fmt.Errorf("激光打开异常: %w", err)
} else {
defer zap.S().Infoln("大型激光秀播放结束:", item.Data)
defer o.DisableLaserOutput()
err = o.StartCue(item.Data)
if err != nil {
return fmt.Errorf("播放大型激光节目异常: %w", err)
}
}
<-c.Done()
return nil
}
}