fix(audio): 移除 Resampler 测试代码并优化停滞检测
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通过测试确认 Resampler 和 WAV 解码正常工作,移除测试代码:
- 移除手动读取 Resampler 的测试代码(测试读取会破坏 Resampler 内部状态)
- 优化停滞检测逻辑:只有在已经开始播放后才报告停滞
- 修复语法错误(多余的闭合括号)

测试表明 Resampler 本身工作正常,数据读取成功。现在移除测试代码,
观察是否能正常播放完整音频。

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-08 17:11:47 +08:00
parent b5f7c823c8
commit 6d23c1704f

View File

@@ -39,17 +39,8 @@ func PlayWav(c context.Context, r io.Reader) {
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer) s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl := &beep.Ctrl{Streamer: s} ctrl := &beep.Ctrl{Streamer: s}
// 测试 Streamer 是否可以正常读取数据
testSamples := make([][2]float64, 10)
n, ok := s.Stream(testSamples)
zap.S().Debugf("测试读取 Resampler: 读取 %d 样本, ok=%v, 数据=%v", n, ok, testSamples[:n])
// 重置 streamer
s = beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl.Streamer = s
done := make(chan struct{}) done := make(chan struct{})
speaker.Play(beep.Seq(ctrl, beep.Callback(func() { speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
zap.S().Debugln("音频播放完成") zap.S().Debugln("音频播放完成")
close(done) close(done)
@@ -79,9 +70,9 @@ func PlayWav(c context.Context, r io.Reader) {
currentTime := float64(pos) / float64(format.SampleRate) currentTime := float64(pos) / float64(format.SampleRate)
zap.S().Debugf("播放进度: %d/%d (%.1f%%), %.2f秒", pos, totalSamples, progress, currentTime) zap.S().Debugf("播放进度: %d/%d (%.1f%%), %.2f秒", pos, totalSamples, progress, currentTime)
lastPos = pos lastPos = pos
} else { } else if lastPos > 0 {
zap.S().Debugf("播放停滞在位置: %d/%d, Streamer状态: %v", // 只有在已经开始播放后才报告停滞
pos, totalSamples, ctrl.Streamer != nil) zap.S().Debugf("播放停滞在位置: %d/%d", pos, totalSamples)
} }
} }
} }