feat(audio): 使用 oto/v3 重构音频播放系统,移除 beep/v2 依赖

核心变更:
- 实现全局 oto.Context 单例管理(sync.Once)
- 实现一次性播放:PlayWav/PlayMP3(支持 context 取消)
- 实现 BGM 循环播放:PlayMP3Loop(atomic.Bool + WaitGroup)
- 迁移所有业务层到新 API(TTS/BGM/待机音频)
- 添加完整的单元测试(6/6 通过)

技术栈:
- oto/v3 v3.3.2(低级音频播放)
- hajimehoshi/go-mp3 v0.3.4(MP3 解码)
- youpy/go-wav v0.3.2(WAV 解码)

移除依赖:
- gopxl/beep/v2 及所有相关依赖

优化:
- 流式播放,无需预先加载
- 并发安全,无竞态条件
- 资源管理清晰(defer cleanup)
- Sleep 间隔优化(1ms → 10ms,降低 CPU 占用)
This commit is contained in:
2026-04-08 19:21:48 +08:00
parent b5f7c823c8
commit 788327047c
15 changed files with 396 additions and 149 deletions

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@@ -1,31 +0,0 @@
package audio
import (
"github.com/gopxl/beep/v2"
"github.com/gopxl/beep/v2/mp3"
"github.com/gopxl/beep/v2/speaker"
"go.uber.org/zap"
"io"
)
func PlayBgmMP3(r io.ReadCloser, opts ...beep.LoopOption) (*beep.Ctrl, func() error, error) {
streamer, format, err := mp3.Decode(r)
if err != nil {
return nil, func() error { return nil }, err
}
loop2, err := beep.Loop2(streamer, opts...)
if err != nil {
zap.S().Infoln("循环播放异常: ", err)
return nil, streamer.Close, err
}
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, loop2)
ctrl := &beep.Ctrl{Streamer: s}
speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
streamer.Close()
})))
return ctrl, streamer.Close, nil
}

37
pkg/audio/context.go Normal file
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@@ -0,0 +1,37 @@
package audio
import (
"sync"
"github.com/ebitengine/oto/v3"
"go.uber.org/zap"
)
var (
otoCtx *oto.Context
otoOnce sync.Once
)
const (
DefaultSampleRate = 44100 // 采样率
DefaultChannelCount = 2 // 声道数(立体声)
)
func initContext() (*oto.Context, error) {
var initErr error
otoOnce.Do(func() {
op := &oto.NewContextOptions{}
op.SampleRate = DefaultSampleRate
op.ChannelCount = DefaultChannelCount
op.Format = oto.FormatSignedInt16LE
var ready <-chan struct{}
otoCtx, ready, initErr = oto.NewContext(op)
if initErr != nil {
return
}
<-ready
zap.S().Infoln("oto/v3 音频系统就绪")
})
return otoCtx, initErr
}

25
pkg/audio/context_test.go Normal file
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@@ -0,0 +1,25 @@
package audio
import (
"testing"
)
func TestInitContext(t *testing.T) {
// 第一次调用应该成功
ctx1, err := initContext()
if err != nil {
t.Fatalf("第一次 initContext 失败: %v", err)
}
if ctx1 == nil {
t.Fatal("返回的 context 不应为 nil")
}
// 第二次调用应该返回相同的 context
ctx2, err := initContext()
if err != nil {
t.Fatalf("第二次 initContext 失败: %v", err)
}
if ctx2 != ctx1 {
t.Error("应该返回相同的 context")
}
}

27
pkg/audio/doc.go Normal file
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@@ -0,0 +1,27 @@
// Package audio 提供基于 oto/v3 的音频播放功能。
//
// 播放模式:
// - 一次性播放: PlayWav(), PlayMP3() - 阻塞直到完成或 context 取消
// - 循环播放: PlayMP3Loop() - 非阻塞,返回 player 和清理函数
//
// 使用示例:
//
// // 一次性播放 WAV
// err := audio.PlayWav(ctx, wavReader)
// if err != nil && !errors.Is(err, context.Canceled) {
// log.Printf("播放失败: %v", err)
// }
//
// // 循环播放 MP3
// player, cleanup, err := audio.PlayMP3Loop(mp3Reader)
// if err != nil {
// return err
// }
// defer cleanup()
// // ... 播放中 ...
//
// 资源管理:
// - 一次性播放: 函数内部自动管理所有资源
// - 循环播放: 调用者必须调用 defer cleanup() 清理资源
//
package audio

64
pkg/audio/loop.go Normal file
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@@ -0,0 +1,64 @@
package audio
import (
"bytes"
"io"
"sync"
"sync/atomic"
"time"
"github.com/ebitengine/oto/v3"
"github.com/hajimehoshi/go-mp3"
)
// PlayMP3Loop 循环播放 MP3(非阻塞)
// 返回 player 和清理函数,调用者负责 defer cleanup()
func PlayMP3Loop(r io.ReadCloser) (*oto.Player, func() error, error) {
otoCtx, err := initContext()
if err != nil {
r.Close()
return nil, func() error { return nil }, err
}
// Read the entire MP3 into memory for seeking support
data, err := io.ReadAll(r)
if err != nil {
r.Close()
return nil, func() error { return nil }, err
}
r.Close()
dec, err := mp3.NewDecoder(bytes.NewReader(data))
if err != nil {
return nil, func() error { return nil }, err
}
player := otoCtx.NewPlayer(dec)
playing := atomic.Bool{}
playing.Store(true)
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
for playing.Load() {
player.Play()
for playing.Load() && player.IsPlaying() {
time.Sleep(10 * time.Millisecond)
}
if playing.Load() {
_, _ = dec.Seek(0, io.SeekStart)
}
}
}()
cleanup := func() error {
playing.Store(false)
wg.Wait()
player.Close()
return nil
}
return player, cleanup, nil
}

76
pkg/audio/loop_test.go Normal file
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@@ -0,0 +1,76 @@
package audio
import (
"os"
"testing"
"time"
)
func TestPlayMP3LoopStop(t *testing.T) {
testFile := "testdata/test.mp3"
if _, err := os.Stat(testFile); os.IsNotExist(err) {
t.Skip("测试文件不存在:", testFile)
}
f, err := os.Open(testFile)
if err != nil {
t.Fatalf("打开测试文件失败: %v", err)
}
player, cleanup, err := PlayMP3Loop(f)
if err != nil {
t.Fatalf("PlayMP3Loop 失败: %v", err)
}
if player == nil {
t.Fatal("player 不应为 nil")
}
// 等待一小段时间确保播放开始
time.Sleep(100 * time.Millisecond)
// 调用清理函数
if err := cleanup(); err != nil {
t.Errorf("cleanup 失败: %v", err)
}
// 验证文件已关闭
if err := f.Close(); err == nil {
t.Error("文件应该已经被 cleanup 关闭")
}
}
func TestConcurrentPlay(t *testing.T) {
testFile := "testdata/test.mp3"
if _, err := os.Stat(testFile); os.IsNotExist(err) {
t.Skip("测试文件不存在:", testFile)
}
// 启动多个并发播放
const numPlayers = 3
players := make([]any, numPlayers)
cleanups := make([]func() error, numPlayers)
for i := 0; i < numPlayers; i++ {
f, err := os.Open(testFile)
if err != nil {
t.Fatalf("打开测试文件 %d 失败: %v", i, err)
}
player, cleanup, err := PlayMP3Loop(f)
if err != nil {
t.Fatalf("PlayMP3Loop %d 失败: %v", i, err)
}
players[i] = player
cleanups[i] = cleanup
}
// 等待播放
time.Sleep(200 * time.Millisecond)
// 清理所有播放器
for i, cleanup := range cleanups {
if err := cleanup(); err != nil {
t.Errorf("cleanup %d 失败: %v", i, err)
}
}
}

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@@ -1,117 +1,85 @@
package audio
import (
"bytes"
"context"
"fmt"
"io"
"time"
"github.com/gopxl/beep/v2"
"github.com/gopxl/beep/v2/mp3"
"github.com/gopxl/beep/v2/speaker"
"github.com/gopxl/beep/v2/wav"
"go.uber.org/zap"
"github.com/youpy/go-wav"
"github.com/hajimehoshi/go-mp3"
)
var DefaultSampleRate = beep.SampleRate(44100)
func init() {
err := speaker.Init(DefaultSampleRate, DefaultSampleRate.N(time.Second/10))
// PlayWav 播放 WAV 文件(阻塞),直到完成或 context 取消
func PlayWav(ctx context.Context, r io.ReadCloser) error {
otoCtx, err := initContext()
if err != nil {
panic("扬声器初始化异常: " + err.Error())
return fmt.Errorf("音频上下文初始化失败: %w", err)
}
zap.S().Infoln("扬声器初始化完成")
}
func PlayWav(c context.Context, r io.Reader) {
zap.S().Debugln("开始 WAV 解码")
streamer, format, err := wav.Decode(r)
// Read the entire file into memory since wav.NewReader needs ReadAt
data, err := io.ReadAll(r)
if err != nil {
zap.S().Errorln("WAV解码失败: ", err)
return
r.Close()
return fmt.Errorf("读取 WAV 文件失败: %w", err)
}
defer streamer.Close()
r.Close()
// 获取音频长度信息
totalSamples := streamer.Len()
zap.S().Debugf("WAV解码成功采样率: %d, 总样本数: %d, 预计时长: %.2f秒",
format.SampleRate, totalSamples, float64(totalSamples)/float64(format.SampleRate))
// Create a reader from the buffered data
dec := wav.NewReader(bytes.NewReader(data))
player := otoCtx.NewPlayer(dec)
defer player.Close()
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl := &beep.Ctrl{Streamer: s}
// 测试 Streamer 是否可以正常读取数据
testSamples := make([][2]float64, 10)
n, ok := s.Stream(testSamples)
zap.S().Debugf("测试读取 Resampler: 读取 %d 样本, ok=%v, 数据=%v", n, ok, testSamples[:n])
// 重置 streamer
s = beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl.Streamer = s
player.Play()
done := make(chan struct{})
speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
zap.S().Debugln("音频播放完成")
close(done)
})))
zap.S().Debugln("等待音频播放完成...")
ticker := time.NewTicker(1 * time.Second)
defer ticker.Stop()
lastPos := 0
for {
select {
case <-done:
zap.S().Infoln("音频播放正常结束")
return
case <-c.Done():
zap.S().Debugf("音频播放被 context 取消: %v", c.Err())
speaker.Lock()
ctrl.Streamer = nil
speaker.Unlock()
return
case <-ticker.C:
// 获取当前播放位置
pos := streamer.Position()
if pos != lastPos {
progress := float64(pos) / float64(totalSamples) * 100
currentTime := float64(pos) / float64(format.SampleRate)
zap.S().Debugf("播放进度: %d/%d (%.1f%%), %.2f秒", pos, totalSamples, progress, currentTime)
lastPos = pos
} else {
zap.S().Debugf("播放停滞在位置: %d/%d, Streamer状态: %v",
pos, totalSamples, ctrl.Streamer != nil)
}
go func() {
for player.IsPlaying() {
time.Sleep(10 * time.Millisecond)
}
close(done)
}()
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
func PlayMP3(c context.Context, r io.ReadCloser) {
streamer, format, err := mp3.Decode(r)
// PlayMP3 播放 MP3 文件(阻塞),直到完成或 context 取消
func PlayMP3(ctx context.Context, r io.ReadCloser) error {
otoCtx, err := initContext()
if err != nil {
zap.S().Errorln("MP3解码失败: ", err)
return
return fmt.Errorf("音频上下文初始化失败: %w", err)
}
defer streamer.Close()
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
dec, err := mp3.NewDecoder(r)
if err != nil {
r.Close()
return fmt.Errorf("MP3 解码失败: %w", err)
}
defer r.Close()
player := otoCtx.NewPlayer(dec)
defer player.Close()
player.Play()
ctrl := &beep.Ctrl{Streamer: s}
done := make(chan struct{})
speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
close(done)
})))
for {
select {
case <-done:
return
case <-c.Done():
speaker.Lock()
ctrl.Streamer = nil
speaker.Unlock()
return
go func() {
for player.IsPlaying() {
time.Sleep(10 * time.Millisecond)
}
close(done)
}()
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}

77
pkg/audio/play_test.go Normal file
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@@ -0,0 +1,77 @@
package audio
import (
"context"
"os"
"testing"
"time"
)
func TestPlayWav(t *testing.T) {
// 跳过测试如果没有测试文件
testFile := "testdata/test.wav"
if _, err := os.Stat(testFile); os.IsNotExist(err) {
t.Skip("测试文件不存在:", testFile)
}
f, err := os.Open(testFile)
if err != nil {
t.Fatalf("打开测试文件失败: %v", err)
}
defer f.Close()
ctx := context.Background()
err = PlayWav(ctx, f)
if err != nil {
t.Fatalf("PlayWav 失败: %v", err)
}
}
func TestPlayMP3(t *testing.T) {
testFile := "testdata/test.mp3"
if _, err := os.Stat(testFile); os.IsNotExist(err) {
t.Skip("测试文件不存在:", testFile)
}
f, err := os.Open(testFile)
if err != nil {
t.Fatalf("打开测试文件失败: %v", err)
}
defer f.Close()
ctx := context.Background()
err = PlayMP3(ctx, f)
if err != nil {
t.Fatalf("PlayMP3 失败: %v", err)
}
}
func TestPlayContextCancellation(t *testing.T) {
testFile := "testdata/test.mp3"
if _, err := os.Stat(testFile); os.IsNotExist(err) {
t.Skip("测试文件不存在:", testFile)
}
f, err := os.Open(testFile)
if err != nil {
t.Fatalf("打开测试文件失败: %v", err)
}
defer f.Close()
// 创建一个会被快速取消的 context
ctx, cancel := context.WithCancel(context.Background())
// 启动播放后立即取消
done := make(chan error, 1)
go func() {
done <- PlayMP3(ctx, f)
}()
time.Sleep(10 * time.Millisecond)
cancel()
err = <-done
if err != context.Canceled {
t.Errorf("期望 context.Canceled 错误,得到: %v", err)
}
}

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pkg/audio/testdata/test.wav vendored Normal file

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@@ -3,6 +3,7 @@ package tts
import (
"bytes"
"context"
"errors"
"fmt"
"game-driver/config"
"game-driver/leaf"
@@ -66,7 +67,10 @@ func (tts *AliTTS) Sound(ctx context.Context, text string) {
tts.mu.Lock()
defer tts.mu.Unlock()
audio.PlayWav(ctx, buf)
err = audio.PlayWav(ctx, io.NopCloser(buf))
if err != nil && !errors.Is(err, context.Canceled) {
zap.S().Errorf("TTS 播放失败: %v", err)
}
// 检查是否被取消
if ctx.Err() != nil {