修复停止的信号

This commit is contained in:
2024-11-12 15:02:10 +08:00
parent cc12b60437
commit 9f40a7156e
5 changed files with 11 additions and 14 deletions

View File

@@ -10,7 +10,6 @@ import (
"game-driver/internal/schema"
"game-driver/leaf"
"game-driver/pkg/logger"
"game-driver/pkg/relay"
"game-driver/pkg/tts"
"game-driver/pkg/utils"
"github.com/eclipse/paho.golang/autopaho"
@@ -106,13 +105,13 @@ func Run() {
tts.DefaultTTS = tts.New(ctx, config.C.Aliyun)
// 构建继电器对象
r, err := relay.New(config.C.Relay, func(msg string) {
logger.Infoln("串口返回: ", msg)
})
if err != nil {
logger.Panicln("串口连接异常: ", err)
}
defer r.Close()
//r, err := relay.New(config.C.Relay, func(msg string) {
// logger.Infoln("串口返回: ", msg)
//})
//if err != nil {
// logger.Panicln("串口连接异常: ", err)
//}
//defer r.Close()
// 构建全局设备变量
device := common.DefaultDevice(ctx, cm, publishTopic)