待机功能基本实现
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@@ -1,19 +1,51 @@
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package middleware
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import (
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"game-driver/internal/common"
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/audio"
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"github.com/gopxl/beep/v2/speaker"
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"log"
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"sync"
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)
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func PlayBgm() leaf.HandlerFunc {
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return func(c *leaf.Context) {
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pm := leaf.Value[*schema.PlayModal](c, PayloadJSONKey)
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bgm := common.LinkAudio(pm.BGM)
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bgm := audio.LinkAudio(pm.BGM)
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if bgm != nil {
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go audio.PlayMP3(c, bgm)
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// 等待组
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var wait sync.WaitGroup
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defer wait.Wait()
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// 结束信号通道
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a := make(chan struct{})
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// 发送结束信号
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defer close(a)
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go func() {
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// 等待结束
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wait.Add(1)
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defer wait.Done()
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ctrl, closer := audio.PlayBgmMP3(bgm)
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defer closer()
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if ctrl == nil {
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log.Println("播放背景音乐失败")
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return
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}
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select {
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case <-a:
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{
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speaker.Lock()
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ctrl.Streamer = nil
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speaker.Unlock()
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return
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}
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}
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}()
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}
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c.Next()
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