修复投影仪控制
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40
internal/routes/standby/audio.go
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40
internal/routes/standby/audio.go
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@@ -0,0 +1,40 @@
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package standby
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import (
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"context"
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"fmt"
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"game-driver/internal/schema"
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"game-driver/pkg/audio"
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"game-driver/pkg/utils"
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"github.com/gopxl/beep/v2/speaker"
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"go.uber.org/zap"
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)
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func Audio(item schema.WaitItemModel) func(c context.Context) error {
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return func(c context.Context) error {
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data, err := utils.LinkAudio(item.Data)
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if err != nil {
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return fmt.Errorf("音频数据获取异常: %w", err)
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}
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if data == nil {
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return fmt.Errorf("音频数据获取为空")
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}
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zap.S().Infoln("播放待机音乐")
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defer zap.S().Infoln("结束待机音乐")
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ctrl, closer, e := audio.PlayBgmMP3(data)
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defer closer()
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if e != nil {
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return fmt.Errorf("播放待机音乐异常: %w", e)
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}
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<-c.Done()
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speaker.Lock()
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ctrl.Streamer = nil
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speaker.Unlock()
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return nil
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}
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}
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