1 Commits

Author SHA1 Message Date
b5f7c823c8 debug(audio): 添加 Resampler 数据读取测试
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为诊断 TTS 音频播放停滞问题,添加手动测试代码验证 Resampler 是否能正常读取音频数据:
- 在 speaker.Play() 前尝试从 Resampler 读取 10 个样本
- 打印读取状态和样本数据,验证数据流是否正常
- 重新创建 Resampler 确保测试不影响正常播放

此调试代码用于确认问题是在 Resampler/WAV 解码层,还是在 speaker/mixer 层

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 16:59:13 +08:00

View File

@@ -39,6 +39,16 @@ func PlayWav(c context.Context, r io.Reader) {
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer) s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl := &beep.Ctrl{Streamer: s} ctrl := &beep.Ctrl{Streamer: s}
// 测试 Streamer 是否可以正常读取数据
testSamples := make([][2]float64, 10)
n, ok := s.Stream(testSamples)
zap.S().Debugf("测试读取 Resampler: 读取 %d 样本, ok=%v, 数据=%v", n, ok, testSamples[:n])
// 重置 streamer
s = beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl.Streamer = s
done := make(chan struct{}) done := make(chan struct{})
speaker.Play(beep.Seq(ctrl, beep.Callback(func() { speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
zap.S().Debugln("音频播放完成") zap.S().Debugln("音频播放完成")