package standby import ( "context" "fmt" "game-driver/internal/schema" "game-driver/pkg/audio" "game-driver/pkg/utils" "github.com/gopxl/beep/v2/speaker" "go.uber.org/zap" ) func Audio(item schema.WaitItemModel) func(c context.Context) error { return func(c context.Context) error { data, err := utils.LinkAudio(item.Data) if err != nil { return fmt.Errorf("音频数据获取异常: %w", err) } if data == nil { return fmt.Errorf("音频数据获取为空") } zap.S().Infoln("播放待机音乐") defer zap.S().Infoln("结束待机音乐") ctrl, closer, e := audio.PlayBgmMP3(data) defer closer() if e != nil { return fmt.Errorf("播放待机音乐异常: %w", e) } <-c.Done() speaker.Lock() ctrl.Streamer = nil speaker.Unlock() return nil } }