/* Copyright © 2024 慕枫Go */ package cmd import ( "errors" "game-driver/config" "game-driver/config/game" "game-driver/config/wait" "game-driver/internal" "io/fs" "log" "os" "github.com/spf13/cobra" "github.com/spf13/viper" ) var cfgFile string // rootCmd represents the base command when called without any subcommands var rootCmd = &cobra.Command{ Use: "game-driver", Version: "1.0.1", Short: "A brief description of your application", Long: `A longer description that spans multiple lines and likely contains examples and usage of using your application. For example: Cobra is a CLI library for Go that empowers applications. This application is a tool to generate the needed files to quickly create a Cobra application.`, // Uncomment the following line if your bare application // has an action associated with it: Run: func(cmd *cobra.Command, args []string) { internal.Run() }, } // Execute adds all child commands to the root command and sets flags appropriately. // This is called by main.main(). It only needs to happen once to the rootCmd. func Execute() { err := rootCmd.Execute() if err != nil { os.Exit(1) } } func init() { cobra.OnInitialize(initConfig) rootCmd.PersistentFlags().StringVarP(&cfgFile, "config", "c", "config.yml", "默认当前目录下的 config.yml") } // initConfig reads in config file and ENV variables if set. func initConfig() { viper.SetConfigFile(cfgFile) viper.AutomaticEnv() // read in environment variables that match // If a config file is found, read it in. if err := viper.ReadInConfig(); err == nil { log.Printf("Using config file: %s", viper.ConfigFileUsed()) } else if errors.Is(err, fs.ErrNotExist) { log.Printf("无法找到主配置文件: %s", viper.ConfigFileUsed()) os.Exit(1) } else { log.Panicln("read config file error: ", err) } err := viper.Unmarshal(&config.C) if err != nil { log.Panicln("unmarshal config failed: ", err) } // 初始化游戏节点配置 game.C = game.NewConfig(config.C.Point) if game.C != nil { // 如果需要游戏配置 err = viper.UnmarshalKey("game", &game.C) if err != nil { log.Panicln("unmarshal game config failed: ", err) } } // 初始化游戏节点待机时配置 wait.C = wait.NewConfig(config.C.Point) if wait.C != nil { // 如果需要游戏配置 err = viper.UnmarshalKey("wait", &wait.C) if err != nil { log.Panicln("unmarshal wait config failed: ", err) } } }