package routes import ( "game-driver/internal/common" "game-driver/internal/middleware" "game-driver/internal/schema" "game-driver/leaf" "game-driver/pkg/audio" "github.com/gopxl/beep/v2" "github.com/gopxl/beep/v2/mp3" "github.com/gopxl/beep/v2/speaker" "log" "time" ) func timerAction(timestamp int64) <-chan struct{} { a := make(chan struct{}) go func() { if timestamp == 0 { close(a) } else { <-time.After(time.Until(time.Unix(timestamp, 0))) close(a) } }() return a } func BackgroundAction(c *leaf.Context) { payload := leaf.Value[*schema.BackgroundModel](c, middleware.PayloadJSONKey) if payload.Start != 0 && payload.End != 0 && time.Unix(payload.Start, 0).After(time.Unix(payload.End, 0)) { log.Println("开始时间大于结束时间") return } if payload.End != 0 { cancel := leaf.WithDeadline(c, time.Unix(payload.End, 0)) defer cancel() } select { case <-c.Done(): case <-timerAction(payload.Start): go audioAction(c, payload.Items[0], payload.TimeModel) } } func audioAction(c *leaf.Context, item schema.BackgroundItemModel, root schema.TimeModel) { if item.Start != 0 && time.Unix(item.Start, 0).Before(time.Unix(root.Start, 0)) { log.Println("开始时间小于根任务开始时间") return } select { case <-c.Done(): case <-timerAction(item.Start): { log.Println("开始执行后台任务") data := common.LinkAudio(item.Data) streamer, format, err := mp3.Decode(data) if err != nil { return } defer streamer.Close() s := beep.Resample(4, format.SampleRate, audio.DefaultSampleRate, streamer) ctrl := &beep.Ctrl{Streamer: s} done := make(chan struct{}) speaker.Play(beep.Seq(ctrl, beep.Callback(func() { close(done) }))) for { select { case <-done: return case <-c.Done(): { speaker.Lock() ctrl.Streamer = nil speaker.Unlock() } } } } } }