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- 添加 SoundWithContext 方法,使用请求 context 而非全局 context - 修复 TTS 使用服务器全局 context 导致无法取消的问题 - 添加详细的诊断日志(解码、播放、TTS 合成各阶段) - 检测并记录 TTS 合成数据为空的情况 修复前 TTS 播放使用全局 context,当播放卡住时无法通过超时 或取消机制中断,导致后续任务永远无法执行。 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
37 lines
721 B
Go
37 lines
721 B
Go
package middleware
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import (
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"game-driver/internal/schema"
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"game-driver/leaf"
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"game-driver/pkg/tts"
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)
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// SoundStart 开始词播报
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func SoundStart() leaf.HandlerFunc {
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return func(c *leaf.Context) {
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pm := leaf.Value[*schema.PlayModal](c, PayloadJSONKey)
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// 使用请求的 context,支持取消和超时
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if pm.TTS.Start != "" {
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tts.DefaultTTS.SoundWithContext(c, pm.TTS.Start)
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}
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defer func() {
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var text string
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switch leaf.Value[leaf.EndType](c, leaf.EndKey) {
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case leaf.End:
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text = pm.TTS.End
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case leaf.EndTimeout:
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text = pm.TTS.Timeout
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case leaf.EndStop:
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text = pm.TTS.Stop
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}
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if text != "" {
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tts.DefaultTTS.SoundWithContext(c, text)
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}
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}()
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c.Next()
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}
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}
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