Files
game-driver/pkg/audio/play.go
mapleafgo 5ee8e15965
All checks were successful
ci/woodpecker/tag/woodpecker Pipeline was successful
fix(audio): 修复音频播放死循环并增强错误日志
- 修复 PlayWav 和 PlayMP3 在 context 取消时的死循环 bug
- 添加 WAV/MP3 解码失败的错误日志
- 添加 TTS 播放开始/完成的日志,便于排查问题

修复前 context 取消会导致无限循环,阻塞后续任务执行。

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 11:34:27 +08:00

85 lines
1.5 KiB
Go

package audio
import (
"context"
"github.com/gopxl/beep/v2"
"github.com/gopxl/beep/v2/mp3"
"github.com/gopxl/beep/v2/speaker"
"github.com/gopxl/beep/v2/wav"
"go.uber.org/zap"
"io"
"time"
)
var DefaultSampleRate = beep.SampleRate(44100)
func init() {
err := speaker.Init(DefaultSampleRate, DefaultSampleRate.N(time.Second/10))
if err != nil {
panic("扬声器初始化异常: " + err.Error())
}
zap.S().Infoln("扬声器初始化完成")
}
func PlayWav(c context.Context, r io.Reader) {
streamer, format, err := wav.Decode(r)
if err != nil {
zap.S().Errorln("WAV解码失败: ", err)
return
}
defer streamer.Close()
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl := &beep.Ctrl{Streamer: s}
done := make(chan struct{})
speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
close(done)
})))
for {
select {
case <-done:
return
case <-c.Done():
{
speaker.Lock()
ctrl.Streamer = nil
speaker.Unlock()
return
}
}
}
}
func PlayMP3(c context.Context, r io.ReadCloser) {
streamer, format, err := mp3.Decode(r)
if err != nil {
zap.S().Errorln("MP3解码失败: ", err)
return
}
defer streamer.Close()
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
ctrl := &beep.Ctrl{Streamer: s}
done := make(chan struct{})
speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
close(done)
})))
for {
select {
case <-done:
return
case <-c.Done():
{
speaker.Lock()
ctrl.Streamer = nil
speaker.Unlock()
return
}
}
}
}