Files
game-driver/leaf/recovery.go
2024-11-08 18:42:13 +08:00

49 lines
1.5 KiB
Go

// Copyright 2014 Manu Martinez-Almeida. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package leaf
import (
"game-driver/pkg/logger"
"io"
)
// RecoveryFunc defines the function passable to CustomRecovery.
type RecoveryFunc func(c *Context, err any)
// Recovery returns a middleware that recovers from any panics and writes a 500 if there was one.
func Recovery() HandlerFunc {
return RecoveryWithWriter(DefaultErrorWriter)
}
// CustomRecovery returns a middleware that recovers from any panics and calls the provided handle func to handle it.
func CustomRecovery(handle RecoveryFunc) HandlerFunc {
return RecoveryWithWriter(DefaultErrorWriter, handle)
}
// RecoveryWithWriter returns a middleware for a given writer that recovers from any panics and writes a 500 if there was one.
func RecoveryWithWriter(out io.Writer, recovery ...RecoveryFunc) HandlerFunc {
if len(recovery) > 0 {
return CustomRecoveryWithWriter(out, recovery[0])
}
return CustomRecoveryWithWriter(out, defaultHandleRecovery)
}
// CustomRecoveryWithWriter returns a middleware for a given writer that recovers from any panics and calls the provided handle func to handle it.
func CustomRecoveryWithWriter(out io.Writer, handle RecoveryFunc) HandlerFunc {
return func(c *Context) {
defer func() {
if err := recover(); err != nil {
logger.Infoln("执行出错: ", err)
handle(c, err)
}
}()
c.Next()
}
}
func defaultHandleRecovery(c *Context, _ any) {
c.Abort()
}