Files
game-driver/internal/common/pause_sub.go
2025-03-05 11:03:19 +08:00

54 lines
809 B
Go

package common
import "sync"
type PauseSub struct {
ctrl *CtrlWait
// 回调函数
items []chan int8
m sync.RWMutex
}
// Add 添加一个暂停项
func (p *PauseSub) Add(item chan int8) {
p.m.Lock()
defer p.m.Unlock()
p.items = append(p.items, item)
}
// Remove 移除一个暂停项
func (p *PauseSub) Remove(item chan int8) {
p.m.Lock()
defer p.m.Unlock()
for i, v := range p.items {
if v == item {
p.items = append(p.items[:i], p.items[i+1:]...)
}
}
}
// Run 开始监听
func (p *PauseSub) Run() {
p.ctrl.Open()
defer p.ctrl.Close()
for {
select {
case <-p.ctrl.C:
go func() {
p.m.RLock()
defer p.m.RUnlock()
for _, item := range p.items {
item <- 1
}
}()
}
}
}
func NewPauseSub(c *CtrlWait) *PauseSub {
return &PauseSub{
ctrl: c,
}
}