Files
game-driver/internal/common/device.go
2024-11-01 17:40:34 +08:00

73 lines
1.2 KiB
Go

package common
import (
"context"
"fmt"
"github.com/eclipse/paho.golang/autopaho"
"github.com/eclipse/paho.golang/paho"
"sync"
"sync/atomic"
)
type DeviceMan interface {
sync.Locker
Status() int
PublishStatus()
}
type Device struct {
mu sync.Mutex
C context.Context
cm *autopaho.ConnectionManager
topic string
status atomic.Int32
OnChange func()
}
func (d *Device) Lock() {
defer d.OnChange()
d.mu.Lock()
d.status.Store(1)
}
func (d *Device) Unlock() {
defer d.OnChange()
d.status.Store(0)
d.mu.Unlock()
}
func (d *Device) Status() int {
return int(d.status.Load())
}
// PublishStatus 推送设备状态
func (d *Device) PublishStatus() {
err := d.cm.AwaitConnection(d.C)
if err != nil {
return
}
_, _ = d.cm.Publish(d.C, &paho.Publish{
Topic: d.topic,
Payload: []byte(fmt.Sprint(d.Status())),
QoS: 1,
})
}
func DefaultDevice(ctx context.Context, cm *autopaho.ConnectionManager, topic string) *Device {
return &Device{
C: ctx,
cm: cm,
topic: topic,
}
}
func NewDevice(ctx context.Context, cm *autopaho.ConnectionManager, topic string, onChange func()) *Device {
return &Device{
C: ctx,
cm: cm,
topic: topic,
OnChange: onChange,
}
}