Files
game-driver/pkg/channel/channel.go

55 lines
661 B
Go

package channel
import "sync"
// Closed 可包含关闭状态的通道
type Closed[T any] struct {
ch chan T
closed bool
mu sync.RWMutex
}
func (s *Closed[T]) Close() {
s.mu.Lock()
defer s.mu.Unlock()
if s.closed {
return
}
close(s.ch)
s.closed = true
return
}
func (s *Closed[T]) Data() <-chan T {
return s.ch
}
func (s *Closed[T]) Send(data T) bool {
s.mu.RLock()
defer s.mu.RUnlock()
if s.closed {
return false
}
s.ch <- data
return true
}
func (s *Closed[T]) isClosed() bool {
s.mu.RLock()
defer s.mu.RUnlock()
return s.closed
}
func NewClosed[T any]() *Closed[T] {
return &Closed[T]{
ch: make(chan T),
}
}