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通过测试确认 Resampler 和 WAV 解码正常工作,移除测试代码: - 移除手动读取 Resampler 的测试代码(测试读取会破坏 Resampler 内部状态) - 优化停滞检测逻辑:只有在已经开始播放后才报告停滞 - 修复语法错误(多余的闭合括号) 测试表明 Resampler 本身工作正常,数据读取成功。现在移除测试代码, 观察是否能正常播放完整音频。 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
109 lines
2.5 KiB
Go
109 lines
2.5 KiB
Go
package audio
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import (
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"context"
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"io"
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"time"
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"github.com/gopxl/beep/v2"
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"github.com/gopxl/beep/v2/mp3"
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"github.com/gopxl/beep/v2/speaker"
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"github.com/gopxl/beep/v2/wav"
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"go.uber.org/zap"
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)
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var DefaultSampleRate = beep.SampleRate(44100)
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func init() {
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err := speaker.Init(DefaultSampleRate, DefaultSampleRate.N(time.Second/10))
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if err != nil {
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panic("扬声器初始化异常: " + err.Error())
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}
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zap.S().Infoln("扬声器初始化完成")
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}
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func PlayWav(c context.Context, r io.Reader) {
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zap.S().Debugln("开始 WAV 解码")
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streamer, format, err := wav.Decode(r)
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if err != nil {
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zap.S().Errorln("WAV解码失败: ", err)
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return
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}
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defer streamer.Close()
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// 获取音频长度信息
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totalSamples := streamer.Len()
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zap.S().Debugf("WAV解码成功,采样率: %d, 总样本数: %d, 预计时长: %.2f秒",
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format.SampleRate, totalSamples, float64(totalSamples)/float64(format.SampleRate))
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s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
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ctrl := &beep.Ctrl{Streamer: s}
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done := make(chan struct{})
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speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
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zap.S().Debugln("音频播放完成")
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close(done)
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})))
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zap.S().Debugln("等待音频播放完成...")
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ticker := time.NewTicker(1 * time.Second)
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defer ticker.Stop()
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lastPos := 0
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for {
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select {
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case <-done:
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zap.S().Infoln("音频播放正常结束")
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return
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case <-c.Done():
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zap.S().Debugf("音频播放被 context 取消: %v", c.Err())
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speaker.Lock()
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ctrl.Streamer = nil
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speaker.Unlock()
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return
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case <-ticker.C:
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// 获取当前播放位置
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pos := streamer.Position()
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if pos != lastPos {
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progress := float64(pos) / float64(totalSamples) * 100
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currentTime := float64(pos) / float64(format.SampleRate)
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zap.S().Debugf("播放进度: %d/%d (%.1f%%), %.2f秒", pos, totalSamples, progress, currentTime)
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lastPos = pos
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} else if lastPos > 0 {
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// 只有在已经开始播放后才报告停滞
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zap.S().Debugf("播放停滞在位置: %d/%d", pos, totalSamples)
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}
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}
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}
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}
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func PlayMP3(c context.Context, r io.ReadCloser) {
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streamer, format, err := mp3.Decode(r)
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if err != nil {
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zap.S().Errorln("MP3解码失败: ", err)
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return
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}
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defer streamer.Close()
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s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
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ctrl := &beep.Ctrl{Streamer: s}
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done := make(chan struct{})
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speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
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close(done)
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})))
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for {
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select {
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case <-done:
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return
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case <-c.Done():
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speaker.Lock()
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ctrl.Streamer = nil
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speaker.Unlock()
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return
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}
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}
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}
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