Merge branch 'refs/heads/main' into clean_beep

This commit is contained in:
2024-12-19 10:54:06 +08:00
30 changed files with 661 additions and 149 deletions

View File

@@ -53,7 +53,7 @@ func PlayBgm() leaf.HandlerFunc {
// }
//}()
} else {
zap.S().Errorln("背景音乐解析为空")
zap.S().Infoln("未解析到背景音乐")
}
c.Next()

View File

@@ -8,12 +8,12 @@ import (
)
// RelayMaster 继电器中间件
func RelayMaster(r *relay.Device) leaf.HandlerFunc {
func RelayMaster(r relay.Relay) leaf.HandlerFunc {
return func(c *leaf.Context) {
pm := leaf.Value[*schema.PlayModal](c, PayloadJSONKey)
if r != nil && pm.Power {
r.On(1)
defer r.Off(1)
r.On(0)
defer r.Off(0)
zap.S().Infoln("开启电源")
defer zap.S().Infoln("关闭电源")

View File

@@ -24,7 +24,7 @@ func switchPoint(ctx context.Context, point int) leaf.HandlerFunc {
return play.PushCard(ctx)
case 5:
// 5号点位(等待插卡)
return play.WaitCard
return play.WaitCard(ctx)
default:
return play.Default
}

View File

@@ -1,4 +1,4 @@
package card_device
package card_pusher
import (
"fmt"

View File

@@ -1,4 +1,4 @@
package card_device
package card_pusher
type LineGroup struct {
Name string

View File

@@ -1,4 +1,4 @@
package card_device
package card_pusher
import (
"strconv"

View File

@@ -3,32 +3,63 @@ package play
import (
"context"
"encoding/json"
"game-driver/config"
"errors"
"game-driver/config/game"
"game-driver/internal/middleware"
"game-driver/internal/routes/play/card_device"
"game-driver/internal/routes/play/card_pusher"
"game-driver/internal/schema"
"game-driver/leaf"
"game-driver/pkg/card_reader"
"game-driver/pkg/utils"
"github.com/eclipse/paho.golang/paho"
"go.uber.org/zap"
"io/fs"
"os"
"sync"
"time"
)
type ResponseBody struct {
Empty int `json:"empty"`
Error int `json:"error"`
OutOk int `json:"out_ok"`
num int
CardId string `json:"card_id"`
Empty int `json:"empty"`
Error int `json:"error"`
OutOk int `json:"out_ok"`
num int
}
func PushCard(ctx context.Context) leaf.HandlerFunc {
devices := make([]*card_device.Device, 0)
for _, group := range config.C.Game.CardGroups {
g := (game.G).(game.ConfigPush)
// 开始初始化读卡器
reader, err := card_reader.NewReader(g.ReadAddr)
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
zap.S().Errorf("读卡器串口文件不存在: %s", g.ReadAddr)
os.Exit(1)
}
zap.S().Panicf("读卡器串口连接失败 [%T]: %q", err, err)
}
go func() {
<-ctx.Done()
_ = reader.Close()
}()
// 开始初始化发卡器
devices := make([]*card_pusher.Device, 0)
for i, group := range g.PushGroups {
// 对读卡器初始化配置
reader.SetSlave(byte(i + 1))
err = reader.Init()
if err != nil {
zap.S().Panicln("读卡器初始配置失败", err)
}
// 解析发卡器配置
gv, _ := json.Marshal(group)
zap.S().Info("发卡器指针:", string(gv))
device, err := card_device.New(group)
// 初始化发卡器
device, err := card_pusher.New(group)
if err != nil {
zap.S().Panicln("初始化发卡器失败: ", err)
}
@@ -81,6 +112,13 @@ func PushCard(ctx context.Context) leaf.HandlerFunc {
// 延迟1秒获取结果并发送消息
time.AfterFunc(time.Second, func() {
if body.num != 0 {
// 若卡片就位,读取卡片信息
if devices[body.num-1].GetOutOk() == 1 {
reader.SetSlave(byte(body.num))
if info := reader.GetCardInfo(); info != nil {
body.CardId = info.ID
}
}
body.OutOk += devices[body.num-1].GetOutOk()
}
publishBody(ctx, c.Properties.ResponseTopic, body)

View File

@@ -1,43 +1,119 @@
package play
import (
"context"
"errors"
"game-driver/config/game"
"game-driver/internal/middleware"
"game-driver/internal/schema"
"game-driver/leaf"
"game-driver/pkg/card_reader"
"game-driver/pkg/channel"
"game-driver/pkg/tts"
"go.uber.org/zap"
"io/fs"
"os"
"sync"
"time"
)
func WaitCard(c *leaf.Context) {
payload := leaf.Value[*schema.PlayModal](c, middleware.PayloadJSONKey)
func WaitCard(ctx context.Context) leaf.HandlerFunc {
g := (game.G).(game.ConfigWait)
var waitCard time.Duration
if a, ok := payload.Game["wait_card"]; ok {
if v, ok := a.(float64); ok {
waitCard = time.Duration(v)
reader, err := card_reader.NewReader(g.Addr)
if err != nil {
if errors.Is(err, fs.ErrNotExist) {
zap.S().Errorf("读卡器串口文件不存在: %s", g.Addr)
os.Exit(1)
}
zap.S().Panicf("读卡器串口连接失败 [%T]: %q", err, err)
}
// 等待组
var wait sync.WaitGroup
defer wait.Wait()
a := make(chan string)
defer close(a)
wait.Add(1)
go func() {
defer wait.Done()
time.Sleep(3 * time.Second)
a <- "卡片数据"
<-ctx.Done()
_ = reader.Close()
}()
select {
case <-c.Done():
case <-time.After(waitCard * time.Second):
case _, ok := <-a: // 等待卡片插入
if ok { // 非关闭信号
Default(c)
err = reader.Init()
if err != nil {
zap.S().Panicln("读卡器初始化失败", err)
}
return func(c *leaf.Context) {
payload := leaf.Value[*schema.PlayModal](c, middleware.PayloadJSONKey)
// 读取卡片等待时间
var waitCard time.Duration
if a, ok := payload.Game["wait_card"]; ok {
if v, ok := a.(float64); ok {
waitCard = time.Duration(v)
}
}
// 卡片ID预期值
var cardId string
if a, ok := payload.Game["card_id"]; ok {
if v, ok := a.(string); ok {
cardId = v
}
}
// 卡片比对成功语音内容
var cardOk string
if a, ok := payload.Game["card_ok"]; ok {
if v, ok := a.(string); ok {
cardOk = v
}
}
// 卡片比对失败语音内容
var cardError string
if a, ok := payload.Game["card_error"]; ok {
if v, ok := a.(string); ok {
cardError = v
}
}
// 等待组
var wait sync.WaitGroup
defer wait.Wait()
// 卡片信息通道
cardInfo := channel.NewClosed[string]()
defer cardInfo.Close()
// 结束信号通道
cc, cancel := context.WithCancel(context.TODO())
defer cancel()
wait.Add(1)
go func() {
defer wait.Done()
reader.OnCardInfo(cc, func(info *card_reader.CardInfo) {
cardInfo.Send(info.ID)
})
}()
// 多次读取,直到读取到正确的卡片
for isNeed := true; isNeed; {
isNeed = false
select {
case <-c.Done():
case <-time.After(waitCard * time.Second):
case id, ok := <-cardInfo.Data(): // 等待卡片插入
if ok { // 非关闭信号
// 比对卡号是否正确,不正确则重新读取
if cardId != id {
zap.S().Infof("读取到卡片数据%q与预期卡片数据%q不一致", id, cardId)
// 播报错误提示
tts.DefaultTTS.Sound(cardError)
isNeed = true
break
}
// 播报恭喜语音
tts.DefaultTTS.Sound(cardOk)
//TODO: 打开炫酷光效,屏幕跳转恭喜页面
zap.S().Infof("读取到卡片数据%q开始打开炫酷光效", id)
Default(c)
}
}
}
}
}

View File

@@ -175,12 +175,12 @@ func relayAction(c *leaf.Context, item schema.WaitItemModel, root schema.TimeMod
defer cancel()
}
device, err := relay.New(item.Data, nil)
r, err := relay.New(item.Data)
if err != nil {
zap.S().Errorln("继电器初始化异常: ", err)
return
}
defer device.Close()
defer r.Close()
select {
case <-c.Done():
@@ -189,9 +189,9 @@ func relayAction(c *leaf.Context, item schema.WaitItemModel, root schema.TimeMod
zap.S().Infoln("待机继电器供电")
defer zap.S().Infoln("待机继电器断电")
device.On(1)
r.On(0)
<-c.Done()
device.Off(1)
r.Off(0)
}
}
}

View File

@@ -10,6 +10,7 @@ import (
"game-driver/internal/schema"
"game-driver/leaf"
"game-driver/logger"
"game-driver/pkg/relay"
"game-driver/pkg/tts"
"game-driver/pkg/utils"
"github.com/eclipse/paho.golang/autopaho"
@@ -108,13 +109,11 @@ func Run() {
tts.DefaultTTS = tts.New(ctx, config.C.Aliyun)
// 构建继电器对象
//r, err := relay.New(config.C.Relay, func(msg string) {
// zap.S().Infoln("串口返回: ", msg)
//})
//if err != nil {
// zap.S().Panicln("串口连接异常: ", err)
//}
//defer r.Close()
r, err := relay.New(config.C.Relay)
if err != nil {
zap.S().Panicln("串口连接异常: ", err)
}
defer r.Close()
// 构建全局设备变量
device := common.DefaultDevice(ctx, publishTopic)
@@ -129,7 +128,7 @@ func Run() {
middleware.EmergencyStop(common.GlobalStopper),
middleware.SoundStart(),
middleware.RelayMaster(nil),
middleware.TimeoutOver(config.C.Game.MaxTimeout),
middleware.TimeoutOver(config.C.MaxTimeout),
middleware.TickerAction(),
middleware.PlayBgm(),
routes.PlayRouter(ctx, config.C.Location, config.C.Point),