Files
game-driver/internal/common/pause_sub.go

60 lines
878 B
Go

package common
import (
"context"
"sync"
)
type PauseSub struct {
ctrl *CtrlWait
items []chan int8
m sync.RWMutex
}
func (p *PauseSub) GetNew() chan int8 {
p.m.Lock()
defer p.m.Unlock()
sub := make(chan int8)
p.items = append(p.items, sub)
return sub
}
func (p *PauseSub) Close(sub chan int8) {
p.m.Lock()
defer p.m.Unlock()
close(sub)
for i, v := range p.items {
if v == sub {
p.items = append(p.items[:i], p.items[i+1:]...)
}
}
}
// Run 开始监听
func (p *PauseSub) Run(ctx context.Context) {
p.ctrl.Open()
defer p.ctrl.Close()
for {
select {
case <-ctx.Done():
return
case c := <-p.ctrl.C:
go func() {
p.m.RLock()
defer p.m.RUnlock()
for _, item := range p.items {
item <- c
}
}()
}
}
}
func NewPauseSub(c *CtrlWait) *PauseSub {
return &PauseSub{
ctrl: c,
items: make([]chan int8, 0),
}
}