All checks were successful
ci/woodpecker/tag/woodpecker Pipeline was successful
- 添加 SoundWithContext 方法,使用请求 context 而非全局 context - 修复 TTS 使用服务器全局 context 导致无法取消的问题 - 添加详细的诊断日志(解码、播放、TTS 合成各阶段) - 检测并记录 TTS 合成数据为空的情况 修复前 TTS 播放使用全局 context,当播放卡住时无法通过超时 或取消机制中断,导致后续任务永远无法执行。 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
91 lines
1.8 KiB
Go
91 lines
1.8 KiB
Go
package audio
|
||
|
||
import (
|
||
"context"
|
||
"github.com/gopxl/beep/v2"
|
||
"github.com/gopxl/beep/v2/mp3"
|
||
"github.com/gopxl/beep/v2/speaker"
|
||
"github.com/gopxl/beep/v2/wav"
|
||
"go.uber.org/zap"
|
||
"io"
|
||
"time"
|
||
)
|
||
|
||
var DefaultSampleRate = beep.SampleRate(44100)
|
||
|
||
func init() {
|
||
err := speaker.Init(DefaultSampleRate, DefaultSampleRate.N(time.Second/10))
|
||
if err != nil {
|
||
panic("扬声器初始化异常: " + err.Error())
|
||
}
|
||
zap.S().Infoln("扬声器初始化完成")
|
||
}
|
||
|
||
func PlayWav(c context.Context, r io.Reader) {
|
||
zap.S().Debugln("开始 WAV 解码")
|
||
streamer, format, err := wav.Decode(r)
|
||
if err != nil {
|
||
zap.S().Errorln("WAV解码失败: ", err)
|
||
return
|
||
}
|
||
defer streamer.Close()
|
||
|
||
zap.S().Debugln("WAV解码成功,采样率:", format.SampleRate)
|
||
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
|
||
|
||
ctrl := &beep.Ctrl{Streamer: s}
|
||
done := make(chan struct{})
|
||
speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
|
||
zap.S().Debugln("音频播放完成")
|
||
close(done)
|
||
})))
|
||
|
||
zap.S().Debugln("等待音频播放完成...")
|
||
for {
|
||
select {
|
||
case <-done:
|
||
zap.S().Infoln("音频播放正常结束")
|
||
return
|
||
case <-c.Done():
|
||
{
|
||
zap.S().Infoln("音频播放被 context 取消")
|
||
speaker.Lock()
|
||
ctrl.Streamer = nil
|
||
speaker.Unlock()
|
||
return
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
func PlayMP3(c context.Context, r io.ReadCloser) {
|
||
streamer, format, err := mp3.Decode(r)
|
||
if err != nil {
|
||
zap.S().Errorln("MP3解码失败: ", err)
|
||
return
|
||
}
|
||
defer streamer.Close()
|
||
|
||
s := beep.Resample(4, format.SampleRate, DefaultSampleRate, streamer)
|
||
|
||
ctrl := &beep.Ctrl{Streamer: s}
|
||
done := make(chan struct{})
|
||
speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
|
||
close(done)
|
||
})))
|
||
|
||
for {
|
||
select {
|
||
case <-done:
|
||
return
|
||
case <-c.Done():
|
||
{
|
||
speaker.Lock()
|
||
ctrl.Streamer = nil
|
||
speaker.Unlock()
|
||
return
|
||
}
|
||
}
|
||
}
|
||
}
|