Files
game-driver/pkg/utils/link_audio.go

71 lines
1.3 KiB
Go

package utils
import (
"bytes"
"io"
"log"
"net/http"
"net/url"
"os"
"strings"
)
type reader struct {
bytes.Reader
io.Closer
}
func (a *reader) Seek(offset int64, whence int) (int64, error) {
return a.Reader.Seek(offset, whence)
}
func toSeeker(src io.ReadCloser) io.ReadCloser {
buf := &bytes.Buffer{}
_, _ = io.Copy(buf, src)
return &reader{
Reader: *bytes.NewReader(buf.Bytes()),
Closer: src,
}
}
func open(u string) io.ReadCloser {
p, _ := strings.CutPrefix(u, "file://")
f, e := os.Open(p)
if e != nil {
log.Printf("音频文件 [%v] 打开错误: %v\n", u, e)
return nil
}
return f
}
func get(u string) io.ReadCloser {
resp, e := http.Get(u)
if e != nil {
log.Printf("音频文件 [%v] 下载失败: %v\n", u, e)
return nil
}
return resp.Body
}
// LinkAudio 链接音频,解析链接,直接提取为数据流
func LinkAudio(link string) (bgm io.ReadCloser) {
if link == "" {
return nil
}
u, err := url.Parse(link)
if err != nil {
log.Println("音频 URL 解析错误: ", err)
} else {
if u.Scheme == "file" {
bgm = open(link)
} else if u.Scheme == "http" || u.Scheme == "https" {
bgm = get(link)
} else {
log.Printf("不支持的音频文件协议: %v\n", u.String())
return
}
bgm = toSeeker(bgm)
}
return
}