Files
game-driver/pkg/audio/play.go
mapleafgo 6ac23c28f1
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feat(audio): 添加单声道转立体声转换功能
- 新增 monoToStereoReader 将单声道 WAV 实时转换为立体声
- PlayWav 自动检测单声道并应用转换管线
- 添加完整的单元测试覆盖转换逻辑
- 整理 import 顺序(goimports)

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-04-09 10:34:45 +08:00

179 lines
4.1 KiB
Go

package audio
import (
"bytes"
"context"
"fmt"
"io"
"time"
"github.com/hajimehoshi/go-mp3"
"github.com/youpy/go-wav"
"go.uber.org/zap"
)
// monoToStereoReader 将单声道音频转换为立体声
type monoToStereoReader struct {
src io.Reader
buf []byte
}
func (m *monoToStereoReader) Read(p []byte) (int, error) {
maxSamples := len(p) / 4
if maxSamples == 0 {
return 0, nil
}
// 按需分配缓冲区
if cap(m.buf) < maxSamples*2 {
m.buf = make([]byte, maxSamples*2)
}
// 读取单声道数据
n, err := m.src.Read(m.buf[:maxSamples*2])
if n == 0 {
return 0, err
}
// 单声道→立体声:复制每个样本到左右声道
samples := n / 2
for i := range samples {
base := i * 4
mono := i * 2
p[base] = m.buf[mono] // 左声道低字节
p[base+1] = m.buf[mono+1] // 左声道高字节
p[base+2] = m.buf[mono] // 右声道低字节
p[base+3] = m.buf[mono+1] // 右声道高字节
}
if err == io.EOF {
return samples * 4, io.EOF
}
return samples * 4, nil
}
// PlayWav 播放 WAV 文件(阻塞),直到完成或 context 取消
func PlayWav(ctx context.Context, r io.ReadCloser) error {
// Read the entire file into memory since wav.NewReader needs ReadAt
data, err := io.ReadAll(r)
if err != nil {
r.Close()
return fmt.Errorf("读取 WAV 文件失败: %w", err)
}
r.Close()
// Create a reader from the buffered data
dec := wav.NewReader(bytes.NewReader(data))
// 获取音频格式信息
format, err := dec.Format()
if err != nil {
return fmt.Errorf("获取 WAV 格式失败: %w", err)
}
duration, _ := dec.Duration()
sourceRate := int(format.SampleRate)
channels := int(format.NumChannels)
zap.S().Infof("WAV 音频: %d ch, %d Hz, 时长: %v", channels, sourceRate, duration)
// 构建处理管线:单声道转换 → 重采样
reader := io.Reader(dec)
if channels == 1 {
zap.S().Infof("单声道转立体声: 1 ch → 2 ch")
reader = &monoToStereoReader{src: dec}
channels = DefaultChannelCount
}
if needsResampling(sourceRate) {
zap.S().Infof("Sinc 重采样: %d Hz → %d Hz, %d ch", sourceRate, UniversalSampleRate, channels)
reader = newSincResampler(reader, sourceRate, UniversalSampleRate, channels)
}
otoCtx, err := initContext()
if err != nil {
return fmt.Errorf("音频上下文初始化失败: %w", err)
}
player := otoCtx.NewPlayer(reader)
defer player.Close()
player.Play()
// 等待播放完成
done := make(chan struct{})
go func() {
for !player.IsPlaying() {
time.Sleep(10 * time.Millisecond)
}
for player.IsPlaying() {
time.Sleep(10 * time.Millisecond)
}
time.Sleep(200 * time.Millisecond)
close(done)
}()
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
// PlayMP3 播放 MP3 文件(阻塞),直到完成或 context 取消
func PlayMP3(ctx context.Context, r io.ReadCloser) error {
dec, err := mp3.NewDecoder(r)
if err != nil {
r.Close()
return fmt.Errorf("MP3 解码失败: %w", err)
}
defer r.Close()
// MP3 解码器信息
sampleRate := int(dec.SampleRate())
sampleCount := dec.Length()
channels := 2 // MP3 通常是立体声
duration := time.Duration(float64(sampleCount)/float64(sampleRate)*1000) * time.Millisecond
zap.S().Infof("MP3 音频: %d Hz → %d Hz, 时长约: %v",
sampleRate, UniversalSampleRate, duration)
// 需要重采样(使用 Sinc 高质量重采样)
var reader io.Reader = dec
if needsResampling(sampleRate) {
zap.S().Infof("Sinc 重采样: %d Hz → %d Hz", sampleRate, UniversalSampleRate)
reader = newSincResampler(dec, sampleRate, UniversalSampleRate, channels)
}
otoCtx, err := initContext()
if err != nil {
return fmt.Errorf("音频上下文初始化失败: %w", err)
}
player := otoCtx.NewPlayer(reader)
defer player.Close()
player.Play()
// 等待播放完成
done := make(chan struct{})
go func() {
for !player.IsPlaying() {
time.Sleep(10 * time.Millisecond)
}
for player.IsPlaying() {
time.Sleep(10 * time.Millisecond)
}
time.Sleep(200 * time.Millisecond)
close(done)
}()
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}